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Oneka
20
Years of Service
User Offline
Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 7th Jul 2004 14:36
Ok I just need alittle help on making a system to display your name.. like a overlay so that you can see a person name over there character that decreases in size I they move apart instead of a sprite that just onscreen

A 1 man team
EVIL SIG!
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 8th Jul 2004 01:03
This is almost too easy. It's called billboarding. Create a small plain/plane, assign a texture that has the name of the character, position it over the character, and then use the point object command to point the billboard at the camera. This way the plain is always visible and automatically stays in scale with the character as you move the camera in and out.

As you character moves, just up date the position of the billboard and issue another point object command to keep it aligned with the camera.
--
TAZ

History did not begin with PONG. -- Greg Costikyan

Game Beavers
Oneka
20
Years of Service
User Offline
Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 8th Jul 2004 02:00
yeah I know how to do most of it its just when it gets down to the texture is it possible I could code it to make a texture after u put your name?

A 1 man team
EVIL SIG!
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 8th Jul 2004 03:02
Use GET IMAGE to snag the name and make the texture on the fly.
--
TAZ

History did not begin with PONG. -- Greg Costikyan

Game Beavers
Oneka
20
Years of Service
User Offline
Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 23rd Jul 2004 10:44
>_> I still dont know how to do this getimage command...any examples?


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Oneka
20
Years of Service
User Offline
Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 24th Jul 2004 04:56
ok... welll then...


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!

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