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Stevie
User Banned
Posted: 7th Jul 2004 20:01
A question on animation. When in games u see the characters animated or the player - picking up ammo, opening doors etc - is this actually the wireframe model being manipulated from DB or is it using PLAY LOOP or whatever to play out the animation sequence for that particular section of the game?
zircher
21
Years of Service
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 8th Jul 2004 00:58
For many games, the model include pre-determined bone rotations that form an animated sequence. You could, for example, play 10 frames that might be a walking sequence, or another 25 frames of a death animation, etc. It is usually the job of the modeller/animator to create these animation sequences, add them to the model, and document them. The programmer can then just call the desired set of frames as needed.

That's just the tip of the iceberg when it comes to 3D animation. DBC and DBP are about programming. Search through the back issues of the newsletter and around August of 2003 you can find demo files and media files for the alienware contest. Download those and check out the source code and you'll see exactly how animation can be performed.

I hope that helps to answer some of your questions.
--
TAZ

History did not begin with PONG. -- Greg Costikyan

Game Beavers
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 8th Jul 2004 01:59
Just to add to Zirchers nice little summary...it's "normal" to have a resting pose, from which all animations start, and usually end. In this way, you can string together a number of separarte animations seamlessly.

Exceptions to the rule might include starting to run from rest, followed by full-on running. The end point of the first sequence will not end in the resting position again, for obvious reasons.

BatVink
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