So, here I am asking something about the camera traveling...
First, I used the "set camera to follow" from the border of the level until the opposite site of the room & the result is quite neat & good..
I used the same command to have the camera going from a point to another but this doesn't work properly (because I guess the distance between the 2 points is too near...)
So, is there anyone who could explain me how to get a correct camera traveling between 2 points that are near??
Here is part of the code I used:
Xdest=6
ydest=25
zdest=151
rotation = -35
horizontale =camera position x()
verticale = camera position y()
axez =camera position z()
smooth =700
set camera to follow xdest,ydest,zdest,0,10,Verticale,Smooth,1
` they are the coordinates of the destination point...
` in this case it works fine
`from this point I would like to go until:
Xdest=36
ydest=64
zdest=184
rotation = 31
verticale = camera position y()
Horizontale =camera position x()
AxeZ=camera position z()
set camera to follow xdest,ydest,zdest,0,10,Verticale,Smooth,1
` In this case, the camera is set to the destination points without any transition...
Guido
http://www.vues3d.com
