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Newcomers DBPro Corner / bitmap problems

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Plastico
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Posted: 9th Jul 2004 06:27
Im trying to load a bitmap, but im getting errors. what am I missing?
Plastico
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Posted: 9th Jul 2004 06:28
Lost in Thought
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Location: U.S.A. : Douglas, Georgia
Posted: 9th Jul 2004 06:30 Edited at: 9th Jul 2004 06:32
Do you want the bitmap displayed on screen? If so you will need to make it a sprite I think. ?¿ At least thats what I had to do.

[edit] what are the errors? I have never tried to load a file with 2 . in the name before. It may be confusing it. Also I think load bitmap will only load a .bmp? you may want to use load image command instead.

Plastico
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Posted: 9th Jul 2004 06:33
yes, I was trying to get it displayed on the screen. I will try making it a sprite instead.
SandraD
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Location: Down on the corner, out in the street.
Posted: 9th Jul 2004 06:38
Yeah, I'm using DBC and the book says it only loads a .BMP file. I too have never tried loading a file name with two dots in it...
S.

Any truly great code should be indisguishable from magic.
Plastico
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Posted: 9th Jul 2004 06:40
hmmm...Im going to try loading it as an image.
Plastico
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Posted: 9th Jul 2004 06:43
I tried this, but I think im confusing myself. this didnt work b the way.

SandraD
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Location: Down on the corner, out in the street.
Posted: 9th Jul 2004 06:45
Just for fun, try renaming the file to abs-sized.jpg and see if that works. If not, it may need to be in BMP format.

Any truly great code should be indisguishable from magic.
Lost in Thought
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Posted: 9th Jul 2004 08:13 Edited at: 9th Jul 2004 08:13
what error does it give you when you do this?

load image "abs.sized.jpg",1
wait key

And do you have DBClassic or DBPro?

Plastico
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Posted: 9th Jul 2004 10:49
DBpro

Runtime error 506 - could not load image at line 1
Lost in Thought
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Posted: 9th Jul 2004 11:49

works for me in DBP U5.4 it displays the image to the screen. Make sure you save your project in the same folder as your image file or put the path to the file from where the image file is saved.

Plastico
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Posted: 9th Jul 2004 13:55
YOU ARE AWSOME! OMG YOU DONT KNOW HOW MUCH BETTER I FEEL SEEING THIS ON MY SCREEN.

CHEERS MY FRIEND

(one more thing though, how do I stretch it out a bit more?)
Lost in Thought
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Posted: 9th Jul 2004 15:54 Edited at: 9th Jul 2004 15:55

this will stretch it 10%

Plastico
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Posted: 9th Jul 2004 16:14
few more questions for you LIT.

If I wanted to write to my image, I would need to make it a bitmap correct?
Lost in Thought
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Posted: 9th Jul 2004 16:19
You want to write to that image? Could you explain that a bit more?

Plastico
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Posted: 9th Jul 2004 16:34
what im saying is: If I wanted to...lets say, print things on an image, I would need to make it a bitmap? or can I write things to an image to. Like a menu screen kind of.
Lost in Thought
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Posted: 9th Jul 2004 16:45
I'll have to investigate that further later (almost 3 a.m. here) But I always just load more sprites to build the menu and place them over the other sprite (look into sprite priorities) but I think that yes you will need to use a .bmp probably with load bitmap, set current bitmap, and save bitmap for that. As I don't know right off if get image will capture text. I know it will not capture sprites.

Plastico
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Posted: 9th Jul 2004 17:09
I should probably call it a night also. nearly 2

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