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Newcomers DBPro Corner / Bizarre Problem

Author
Message
The Great Poe
User Deleted
Posted: 12th Jul 2004 14:15
Ok. I'm trying to load a spaceship into a short program, and when the program starts, the ship shows up as a jumbled mess of polygons. WHAT'S WRONG?!!!!!!!
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 12th Jul 2004 14:40 Edited at: 12th Jul 2004 14:41
What happens if you move the camera further away from the ship? If this doesn't fix it ... what program was the model made in? Is the model fully triangulated?

The Great Poe
User Deleted
Posted: 12th Jul 2004 15:08
Models have to be FULLY triangulated? *cringes*
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 12th Jul 2004 15:27
They used to, but I don't know about the 5.4 and 5.5 patches. I haven't tested it since 5.2

Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 12th Jul 2004 16:14
So make it outa triangles

"eureka" - Archimedes
The Great Poe
User Deleted
Posted: 12th Jul 2004 17:06
K. I got it all triangulated. Oh, I didn't say before, but it was made in GameSpace, and even far away nothing changes.

As you might of figured out, it's still not working. It's still returning a mangled mesh.

I don't get what's wrong.
Mentor
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 13th Jul 2004 04:51
do you have the patch for gamespace?, I think they had some problems with it initialy (if its the demo you have)

Mentor.

PC1: P4 hyperthreading 3ghz, 1gig mem, 2x160gig hd`s, Nvidia FX5900 gfx, 6 way surround sound, PC2: AMD 1.2ghz, 512mb ram, FX5200 ultra gfx, stereo 16 bit soundblaster.
The Great Poe
User Deleted
Posted: 13th Jul 2004 07:58
Patch?
The Great Poe
User Deleted
Posted: 13th Jul 2004 12:27
Still no luck with the ship. I've tried saving it in all the formats acceptable.

What is this patch for GameSpace (keeping in mind I have the full version)?
Ocean Runner
21
Years of Service
User Offline
Joined: 18th May 2003
Location: United States
Posted: 13th Jul 2004 12:45
http://www.caligari.com/gamespace/patch.asp
Try that.

"Computers in the future may weigh no more then
1.5 tons. - Popular Mechanics, 1949
The Great Poe
User Deleted
Posted: 13th Jul 2004 15:55
Hehe, thanks man.
The Great Poe
User Deleted
Posted: 15th Jul 2004 06:39
Bump
Ocean Runner
21
Years of Service
User Offline
Joined: 18th May 2003
Location: United States
Posted: 15th Jul 2004 06:57
Does it work now?

"Computers in the future may weigh no more then
1.5 tons. - Popular Mechanics, 1949
The Great Poe
User Deleted
Posted: 15th Jul 2004 07:37
Nope. They said I purchased it after June, so the patch is already included.
Ocean Runner
21
Years of Service
User Offline
Joined: 18th May 2003
Location: United States
Posted: 15th Jul 2004 08:39
Huh. Try opening the model in a program other than DarkBASIC or Gamespace.

"Computers in the future may weigh no more then
1.5 tons. - Popular Mechanics, 1949
The Great Poe
User Deleted
Posted: 15th Jul 2004 10:48
Well, I tried opening it in anim8or. It wouldn't even open the .x version, and the .md3 (or whatever) showed up REALLY SMALL.
Ocean Runner
21
Years of Service
User Offline
Joined: 18th May 2003
Location: United States
Posted: 15th Jul 2004 11:40
Could you zoom in? And was it in the correct version? Also, are you using DBP or DBC?

"Computers in the future may weigh no more then
1.5 tons. - Popular Mechanics, 1949
The Great Poe
User Deleted
Posted: 15th Jul 2004 16:37
I could not zoom in. Correct version? And I'm using Professional.
RougeCat
20
Years of Service
User Offline
Joined: 13th Jul 2004
Location: Xdrome
Posted: 15th Jul 2004 17:02
Try this software. Almost all 3D formats open with this 1.
http://us.f2.yahoofs.com/bc/40f4da1b_13e2a/bc/3dexplor.exe?bf06i9ABLwjQ4JI8
The Great Poe
User Deleted
Posted: 17th Jul 2004 06:41
Hehe, the link didn't work.

But that's not my problem though. I need the model to open in DarkBASIC.

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