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DarkBASIC Discussion / Hack and Slash RPG in progress

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TEH_CODERER
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Posted: 15th Jul 2004 20:21
Not much to tell yet.
I've made the world editor and am starting on a battle engine.
I am going for a cartoony style.
Any help with textures or in game models will be appreciated.
Please post here if you are interested and I will tell you what I need.
As soon as I have the battle engine in place I can start work on the actual game.
If anyone knows how to do real time shadows that would also be useful.
I am trying to avoid using any matrices in game as they are too slow.
I will probably be using Quill 3D to lightmap my levels.
All the world editor will do is add in pcs, npcs, enemies, interactive objects, waypoints etc.
One question though:-
Should I make multiple animations for characters or should I make one long animation?
Thanks in advance.

Current Projects: Dark_Worlds_Map_Editor version0.1 [email protected]
[img]http://www.uploadimages.net/images/331935avatar2.JPG[img]
TEH_CODERER
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Posted: 22nd Jul 2004 00:35 Edited at: 22nd Jul 2004 02:54
UPDATE:-

First battle engine finished.

3 attacks,
Movement,
AI,
HUD,
Collision,
Damage,
Particle effects

IMAGES:-

http://www.uploadimages.net/images/339758rpg0.bmp
http://www.uploadimages.net/images/653689rpg1.bmp
http://www.uploadimages.net/images/662199rpg2.bmp
http://www.uploadimages.net/images/055680rpg3.bmp

I haven't got anywhere to upload the .exe but if you let me know I can e-mail it to you.

Current Projects: Dark_Worlds_Map_Editor version0.1 [email protected]
[img]http://www.uploadimages.net/images/331935avatar2.JPG[img]
BearCDPOLD
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Location: AZ,USA
Posted: 22nd Jul 2004 07:40
Bummer dude, whenever I use one of your links uploadimages ignores the filename and tries to sign me up.

I'd like to see your game, my email is in the button.

Crazy Donut Productions, Current Project: KillZone
Web Site Button Does Not Work, Visit Here: http://www.geocities.com/crazydonutproductions/index.html
sarin
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Posted: 23rd Jul 2004 09:19
need someone to help? i aint the best programmer, but if u need models or advice or help, or anyone to help u on lvl design (is ur lvl editor good?) email me and ill try helping or answering ur q.
and for the animation, u might wanna make one LONG animation. this should save u from appending it, and any troubles u get then. but make sure u make the keyframes easy to tell apart (make attacking animations the first 100-300 keyframes, spaced every 50 or 75 keyframes evenly for example).
leme no if u need help, id like to see ur game complete too.

Sarin
TEH_CODERER
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Posted: 24th Jul 2004 21:55 Edited at: 24th Jul 2004 21:57
Sorry about the pictures.
I'll use .jpg in future and post the images directly in the post.
Thanks Sarin. I will definately need help with models and textures.
I am happy with level design. What sort of models can you do? If I do some concept art for characters would you be able to make them for me please?
I'm now working on a second better battle engine. It now contains:
Movement - Arrow keys,
Camera zoom - Mouse,
2 Normal attacks - a/s,
1 Spin attack - d,
Better AI for multiple enemies,
Particle effects for blood,
HUD,
Collision,
Damage
I am now adding in special attacks.
I will send you the original battle engine Bear Crazy Donut Productions.
Here are those screenshots from the old engine:




Hope they worked!
Those models are not being used anymore. I have a more human character but it isn't very good.
Controls for old engine:
Movement - Arrow keys
Camera rotation - Mouse(x)
Camera zoom - Mouse(y)
Normal attacks - A,S
Spin attack - D

Current Projects: Dark_Worlds_Map_Editor version0.1 [email protected]
[img]http://www.uploadimages.net/images/331935avatar2.JPG[img]
BearCDPOLD
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Posted: 25th Jul 2004 05:55
That was awesome. Perhaps some things to add in your new engine are:
Faster movement
Sound
More visual indicators of damage to self and attack radius

ie: Make the character flash or go "owie!" when they get hit, have little curved airy looking arc that shows where you sword goes, it looks like just a cartoony effect but it's almost like an aiming reticle, think Zelda.

I was very impressed with it though, gave me the feeling I was playing some crazy awesome mix of Dungeon Siege and Zelda.

Crazy Donut Productions, Current Project: Project Starbuks
Sony stole our name!
Kohaku
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Posted: 25th Jul 2004 05:59
Sweet. I don't know what that big blue thing is at the top, but it looks cool. I like the particles aswell.

Infra-Dark
#coding, like coding, but with a #
http://www.knova.dbspot.com/
sarin
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Posted: 25th Jul 2004 18:05
whoa, nice textures. i can still help with some models a bit, but those textures look a bit out of my league. if u need help with anything, let me no, otherwise, hope to see it completed!
looks awesome.

Sarin
TEH_CODERER
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Posted: 25th Jul 2004 22:40
Thanks everyone.
The new engine still needs special attacks but I have added a few things.
Sound effects (ouch! etc.),
Enemies flash red when hit,
Text appears above characters showind life lost or gained.
I'll try that idea with the sword but I'm not sure how I'll do it.
New screens and .exe soon.
Sarin, I need a load of monsters so if you can help with them then please do. If you need something to work from, eg. concept art, then let me know and I'll give you some.

Current Projects: Dark_Worlds_Map_Editor version0.1 [email protected]
[img]http://www.uploadimages.net/images/331935avatar2.JPG[img]
sarin
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Posted: 26th Jul 2004 10:34
the sword thing shouldnt be too hard. simplay make a .x or .3ds double sided triangle polygon as long as the sword. then, use the make mesh from object command every movement of the sord, and simply place each mesh at the old sword position, deleting and remaking every 20 screen refreshes or so depending on screen rate.

o, and for concept art, send them here [email protected], but im not sure how good of models u want. i can only try, but it prob will work out.
b4 u send anything, tho, no that im going on vacation to boston tomarrow, and i cant do any work for a good 8 days. if u still want me, send the concept art thru the email address, and ill begin in about a week.
btw, im gonna try and make a quick program b4 i go for the sword. ill post again if it works, along with code.

Sarin
TEH_CODERER
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Posted: 27th Jul 2004 20:31
Thanks Sarin.
I am still interested.
I'm going on holiday between the 7th and the 13th of August.
Concept art on the way.

Current Projects: Dark_Worlds_Map_Editor version0.1 [email protected]
[img]http://www.uploadimages.net/images/331935avatar2.JPG[img]
TEH_CODERER
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Posted: 29th Jul 2004 21:32
Right.
Final battle engine finished.
Time to start on the actual game.
I have three models finished:
The two player characters - one male and one female,
The male player character's father.
Still needed:
Lots of monsters,
Boss monsters,
Friendly non-player characters(human).
If you are willing to help with models either make up your own monsters or let me know and I will send you some concept art.
I'll be sending some to Sarin soon.

Current Projects: Dark_Worlds_Map_Editor version0.1 [email protected]
[img]http://www.uploadimages.net/images/331935avatar2.JPG[img]
TEH_CODERER
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Posted: 31st Jul 2004 19:59
Sorry Sarin.
My scanner has gone crazy and I can't up[load my concept art.
If you want to do some models anyway then here are the requirements:
Format that can be opened in Truespace 3.2 or Wings 3D,
Monsters,
Weapons/Armour/Shields,
Multiple limbs for animation,
Texture if possible.
If I can get my scanner to work then I'll send you some pictures.

Current Projects: Dark_Worlds_Map_Editor version0.1 [email protected]
[img]http://www.uploadimages.net/images/331935avatar2.JPG[img]
kidsa
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Posted: 1st Aug 2004 04:35
lol can u send the battle engine to [email protected]? that way i can mess around w/ things and see what they do

i used to be kidsa the random one i guess im not as random anymore.

any language used by me will be dbpro(saves me a lot of typing)
TEH_CODERER
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Posted: 1st Aug 2004 23:50
If you mean the code then no.
If you just want the .exe then tell me.

Current Projects: Dark_Worlds_Map_Editor version0.1 [email protected]
[img]http://www.uploadimages.net/images/331935avatar2.JPG[img]
TEH_CODERER
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Posted: 21st Aug 2004 22:22
Right.
Loads of models done.
Well, loads by my standards!
I have 3 player characters - Human, Elf, Dwarf.
Very original I know!
Each have 3 different weapons so far.
I have 2 different main enemies and a boss so far.
Now starting the actual code.
Can you possibly give me some ideas for controls.
There must be controls for:-
Movement,
2 different normal attacks,
1 Defensive attack,
Backflip,
Special attack,
Spirit attack,
Menu,
Jump.
If there are any more actions you think shoul be added please post here.

Current Projects: Dark_Worlds_Map_Editor version0.1 [email protected]
[img]http://www.uploadimages.net/images/331935avatar2.JPG[img]
sarin
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Posted: 23rd Aug 2004 07:57
sry bout the time prob, but my comp been givin me trouble, and with school just startin, i havent really had a chance to fix, and this first time i been on in bout 3 weeks,so, not real sure bout the models. more advice i got tho;
for the controls

move=up,down,left,right
attacks=ctrl,alt
defenseive=shift
backflip=jump(space)+back(down)
special attack=ctrl+alt(or tab or z)
spirit attack=above(whichever is not used tab,z,ctrl+alt)
menu=enter
jump=space

again, sry bout the comp trouble, looks like we both got some prob

Sarin
TEH_CODERER
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Posted: 23rd Aug 2004 23:49
Thanks.
Unfortunately my scanner has actually broken so there is no chance of concept art for a while.
The models I have are O.K. (by my standards!) but any monsters you make would be appreciated.
If you can do textures then the areas are as follows:
Level 1: Training
Dungeon,
Stone Walls/Ceilings,
Mud or Stone Floors.
Level 2: Journey to Tutopia
Country Side,
Stone Walls,
Wood Fences,
Grass, Mud or Stone Floors.
Once these levels are done I'll tell you about the next levels.
Also sky sphere textures would be handy.
I already have O.K. textures or most stuff but I am not the best texture artist ever.

Current Projects: Dark_Worlds_Map_Editor version0.1 [email protected]
[img]http://www.uploadimages.net/images/331935avatar2.JPG[img]
Jacava
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Posted: 26th Aug 2004 18:09
Hey Andy. If your scanner's still broken when we get back to school, I could scan them for you, unless you want to use the school's scanner. Either way the concept art will be available.
Besides, what you e-mailed me about making games together, sure. I'm still up for it. I've made a few changes to my RPG, and i's looking a lot better, so we could even try to mix that with your RPG. I've removed as much of the Copyrighted stuff as possible.
I'll send you the code below.

Simple.
TEH_CODERER
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Posted: 27th Aug 2004 00:34
Woohoo!
I just had my birthday and I've finally ordered Dark Basic Pro!
I might be converting current stuff to Pro.
O.k. Jacava. I'll send you some demo stuff by e-mail and you can see what you want to work on.

Current Projects: Dark_Worlds_Map_Editor version0.1 [email protected]
[img]http://www.uploadimages.net/images/331935avatar2.JPG[img]
TEH_CODERER
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Posted: 31st Aug 2004 20:00
My damn system won't run DBPro!
PIII 500, 8Mb Graphics Card, 64Mb RAM...
You get the idea!

Sticking with DBC.

Final lead character finished.

Still just 3 monsters.

Having a few problems with collision though.
For some reason certain walls don't have collision even though they are part of the same object. Weird.

I just played Lord Of The Rings: The Return Of The King and am definately going for that style of gameplay.
In case you were wondering how I managed to run that my parents also have a computer: AMD Athlon 2400, 64Mb Graphics Card, 1024Mb RAM... but I don't get to code on that!

Story line is done but I can't do facial animation and I don't have equipment to record speech. Should I just show text like this:
'Fred: Hello Gilbert!'
Or should I cut out speech and just have a Hack + Slash fest with no real strong story but going round connecting levels with a target at the end? From the point of view of movement in cut scenes there isn't a problem. I can use TrueSpace 3.2 to render .avi files or I can use my cutscene editor which uses the game engine.

I found a major bug in my World Editor so I restarted it. Now it allows you to:
Load in a .x level,
Move around it,
Place waypoints,
Place spawnpoints,
Say which type of NPC to load from the spawnpoint,
How many of that NPC to load from the spawnpoint,
What stats that NPC has,
Place crates/chests,
Say what item you find in that crate/chest,
How many of that item you find,
Place the PC at it's start point.

Still needed from you guys:
Suggestions,
Offers to try out the latest version,
Textures,
Models:
Human - if you want to try this then let me know and I'll e-mail you a picture of the PC for style,
Monster - pretty much anything but again let me know if you want some pics of existing monsters,
Buildings/Other Level Objects - pretty much anything but if you want to see the game style the let me know and I'll send you pictures,
Sounds:
Sword clash - preferably a few different ones so it isn't always the same,
Magic - it's up to you what this sounds like but the PC has 2 different magic attacks so preferably 2 different sounds,
Screams - you know, for when you get hit or die. Again a few different ones if possible,
Fire - just some crackling for the torches in the dungeon and the siege level,
Portal - for when you transport between worlds,
Till/Money - for when you buy/sell something,
Music:
Anything Zelda style.

For the siege level I'm also gonna need a castle. I'm doing a helms deep style level. However, in my version you are inside with a few knights to help you(Bow + Arrow). Outside is a mixture of monsters and angry peasants. Some of the mass of peasants and monsters you will be able to fight but others will run off AI scripts. But back to the castle. I need a castle with all the decoration on the inside cos that's where you'll be. The main door must lok like it's been smashed open. The walls need to be damaged. Other that that it is up to you.

Thanks in advance and please post if you want to help.

Current Projects: Dark_Worlds_Map_Editor version0.1 [email protected]
[img]http://www.uploadimages.net/images/331935avatar2.JPG[img]
Kohaku
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Posted: 1st Sep 2004 00:18
You have mail.

Infra-Dark
Bring the 20 liners back!
#coding, like coding, but with a #
TEH_CODERER
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Posted: 1st Sep 2004 19:30
I'll check that in a minute.

You won't beleive this. Just hours after posting the last message about my rubbish system requirements I got told I could use the money an old relative left me.

System Requirements: AMD Athlon 2400+, Radeon 9600 PRO...

Sticking with DBC though. For now.

Realms Of Tutopia: Rise Of Evil v0.2
TEH_CODERER
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Posted: 11th Sep 2004 02:34
Computer should be up and running on the 15th so back to work then.
Do you think I am ready to post in work in progress yet?

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Kohaku
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Posted: 11th Sep 2004 03:05
Yup

Infra-Dark
Bring the 20 liners back!
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Whong
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Posted: 11th Sep 2004 03:59
Hi! Great work I see is been done!

By the way I'm making a zeldaish game too so could you tell me how to make a battle engine and what does it do and how it works if it is not much trouble.

Any way Thanks and most of all keep up the good WORK!


Leif
TEH_CODERER
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Posted: 11th Sep 2004 19:00
Thanks peeps!
I don't know what other people would consider a battle engine to be but this is what mine is. It's just a bunch of functions controlling stuff like movement, attacks, damage, stats... Then you can call them in the loop. For instance one loop might look like this:

It just saves you from having to type generic stuff over and over again.
Hope that helps.
I'll be posting in work in progress.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Whong
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Posted: 12th Sep 2004 20:39
Thanks Andrew!

I'm sure it helps!
By the way how do I control the object collision to other objects?
I've tried NGC collision but it's too complicated!

Thanks for the snippet!

Leif
TEH_CODERER
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Posted: 13th Sep 2004 00:06
For collision between player and level I use the code snippet on 133 line bsp style collision.

Between other objects where the collision doesn't need to be perfect I use my own simple function.

There was a small example of it!
It is no where near perfect so I just use it to see if interactive items are in range.
Hope that helps.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Whong
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Posted: 14th Sep 2004 03:00
Thanks!

It will sure help me a great deal.
By the way if it's no trouble how can I make the monsters attack and to react to what I'm doing?

Thanks again! I appriciate your hard work!

Leif
TEH_CODERER
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Posted: 14th Sep 2004 03:29
I'll post some code soon. This could take a bit longer!

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
TEH_CODERER
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Posted: 15th Sep 2004 05:27
Here we go.

If you need any more help then just post.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Whong
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Posted: 16th Sep 2004 18:14
Hello!

Thanks for the snippet.

Hope You get your game ready soon!

Leif
TEH_CODERER
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Posted: 18th Sep 2004 05:18
Oh! I've moved to Work In Progress. I still check this thread though.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Whong
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Posted: 20th Sep 2004 16:02
Hello!

Do I have to add some thing to the battle engnie you gave me?
It says syntax error.

Thanks anyway!

Leif
TEH_CODERER
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Posted: 20th Sep 2004 20:14
Yes. That was just the loop. You need to create functions, like I said, to control movement, attacks, AI etc...
If you want an example of this I'll try and write one when I get home.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Whong
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Posted: 21st Sep 2004 02:36
Hello Andrew!

Yes it would be a great help cause I'm not good at making functions
because I'm pretty much a beginer.

Thanks I appriciate your work and help! Good luck for your game making!

Leif
freak_oz
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Posted: 21st Sep 2004 03:45 Edited at: 21st Sep 2004 03:46
ssry wrong topic?

uhum....
TEH_CODERER
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Posted: 21st Sep 2004 19:41
Right I'll have a go then.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Cybermind
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Posted: 22nd Sep 2004 01:29
I read some of the first posts and looked at the first pics, they look nice, u could make a character generation thing, and then make it possible to play that little green thing (who might have some specials) cause I think it would be real cool to play an RPG with such a creature
TEH_CODERER
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Posted: 22nd Sep 2004 21:27
What do you mean by character generator?
I had 3 ideas which might be similar.
The first was to have the choice of 3 characters; 1 melee, 1 magic, and 1 ranged, that you can choose to play as and can swap between levels.
The second was to have 3 characters; 1 melee, 1 magic and 1 ranged, that you can choose to play as. Which ever ones you don't play as follow you and help you and you can change during level.
The third was to have a character editor at the start which allows you to choose different heads/abdomens etc. and you can build a character from scratch.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Cybermind
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Posted: 23rd Sep 2004 03:41
yep, that sounds great (all of your suggestions), does that include the little green thing from the first screens?
TEH_CODERER
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Posted: 23rd Sep 2004 22:25
Probably not because I have a better version which is sort of similar. I'll try and get some images of him soon. Progress is going to be slow now though as my parents gave me a time limit between 6pm - 8pm.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Cybermind
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Posted: 23rd Sep 2004 23:59
bummer, dont you have a machine on your own, or do they restrict that as well?
TEH_CODERER
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Posted: 24th Sep 2004 18:57
Yep. Thats the one they're restricting. Worst part is I'm normally doing other stuff around then. Oh well. The show must go on!

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
TEH_CODERER
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Posted: 28th Sep 2004 19:11
Ahh! The wonders of Nuclear Glory! I take it all back! That thing is great!
I am now making all levels as .x files in TrueSpace 3.2/Quill 3D/Wings 3D/DelEd and then importing them into my level editor and adding waypoint etc. then exporting the lot.
Thank you Nuclear Glory.

Anime Blood - I will still finish my other editors for you when I get time.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Cian Rice
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Posted: 29th Sep 2004 04:40
Gracias.

Got anime?I do.
Cian Rice
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Posted: 1st Oct 2004 11:11
How is the game coming along?

Got anime?I do.
TEH_CODERER
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Posted: 1st Oct 2004 18:13 Edited at: 1st Oct 2004 18:39
Pretty well after last night.
I keep changing stuff.
I am now no longer using NG Collision Plugin but my own collision function. With a medium .x level and my finished character model it runs at 275 fps on my machine: AMD Athlon 1800, Radeon 9600SE, 128Mb DDR Ram...
I can finally start the game proper!
Well almost. I'm going to start on player interaction, special effects and menus.
Can I just remind everyone that I have a post in WIP.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Whong
20
Years of Service
User Offline
Joined: 15th Jul 2004
Location: Turku Finland
Posted: 2nd Oct 2004 05:28
Hello Andrew!

By the way what collision fuction?
I've been tring NGC Collion but it is hard to use!


Hope your game gets ready soon!

Leif

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