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Newcomers DBPro Corner / Poly Count And Performance

Author
Message
The Great Poe
User Deleted
Posted: 17th Jul 2004 10:07
What's the highest total polygon count DarkBASIC can handle before things start getting slow?
GameKit
21
Years of Service
User Offline
Joined: 6th Mar 2003
Location: USA, Staring Blankly at a Computer
Posted: 18th Jul 2004 06:54
It depends on your system and your definition of slow... On a system that only meets the minimum requirements, I would guess that it would start slowing somewhere around 15k polygons displayed on screen... That is a rough estimate however... More powerful machines can handle more... DBP can handle much much more...

Well... I hope I helped anyways...

The computer isn't an addiction, its more of a mental and social dependancy.
The Great Poe
User Deleted
Posted: 18th Jul 2004 07:39
Oh, YOU HELPED!!!!!

That means I can use my 13,000 polygon alien.
Kadatonic
21
Years of Service
User Offline
Joined: 28th Jan 2003
Location: United States
Posted: 18th Jul 2004 09:41
Why would you use a 13k poly alien? Can't you shrink that down a bit? Most games don't have anything over 6k polys last I knew. If you have about 4 of those aliens on screen at once, you may start seeing slow down depending on your hardware and if you are using Classic or Pro.

--Kadatonic

You have entered a new world now, can you handle it?
The Great Poe
User Deleted
Posted: 13th Sep 2004 05:32
Hehehe, cause hi-poly modeling is fun.

I HAVE DARKBASIC PROFESSIONAL!!!!!!!

www.parallelpark.tk
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 13th Sep 2004 09:25
But it's bad for games.

Got anime?I do.
Lord Aramus
20
Years of Service
User Offline
Joined: 8th Sep 2004
Location:
Posted: 13th Sep 2004 10:07
Its good for animations however


seriously though. You will be much better off learning to skin and dropping the poly count

Ack Thpppppt!
High quality models and graphics, low prices. Graphics for the rest of us.
The Great Poe
User Deleted
Posted: 13th Sep 2004 12:28
I'm probably not gonna use this model in the end actually. It's too hard to look at the mesh.

I HAVE DARKBASIC PROFESSIONAL!!!!!!!

www.parallelpark.tk
Xander
21
Years of Service
User Offline
Joined: 3rd Mar 2003
Location: In college...yeah!
Posted: 13th Sep 2004 14:27
Lets say your polygon limit is 15,000. With your 13,000 poly alien, you only get 2,000 polys for all the other characters, scenergy, terrain, and special effects on screen. And that doesn't even take into account the coding you have to do for AI and stuff...

Don't even think about using a 13,000 poly character.

Xander Moser - Bolt Software - Firewall

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