First of all, let me say that I have read many of the posts on this forum and I see that people are sick of hearing about MMORPGs. I am not about to say that I'm putting together the next kick-arse MMORPG, but I do have some musings about them.
What exactly constitutes a mmorpg? Is it a matter of how many players are logged on playing, or is it a matter of design? For instance, if I have a game that 300 players can all play at the same time is that a mmorpg, or does the game need to be able to support more than 1000 players to have that distinction?
What kind of hardware should a game server of this type have?
Does anyone think running an emu of a current mmorpg would be a good learning experience to someone desiring to design his or her own mmorpg?
When using DBP to create a game of any type, do you have to write your game engine from scratch? Are there any "template" engines that come with the package?
Oh, and the meaning of life is 42.
The more I know, the less I understand.