Hi, I'm making a space shooter in DBC!, but I
have a slight problemo. You see I have stored
mousemovex() like this (in the loop of my game)
cy#=wrapvalue(cy#+mousemovex())
then a few more lines down
I put...
Yrotate object 3,cy#
when I run this I have exactly what I wanted,
my object rotates accordingly to the mouse's x coordinate but
theres one problemo it is way to fast
How would I slow it down???
I'm using DBC V.1.13 Enhanced
on a windows 98 computer with a VooDoo 3
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