Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Malkavian
22
Years of Service
User Offline
Joined: 17th Sep 2002
Location: Sweden
Posted: 20th Dec 2002 20:00
Hiya!
Im a horrible noob thats wondering if its possible to create hitboxes on a object made up by solid mesh and a biped, bone skeleton (Like half life models.)?
The idea is to create primitive boxes in DBP and glue them onto the skeleton limbs of the object, then give those boxes properties of hitboxes.
Or even better, give the skeleton limbs the properties of hitboxes..if its possible?
Is this idea bad, painful, slow, good, can it get better? can it be done?
Thanks for any help.

Jane runs down the path when she gets hit in her kneecab. Jane falls to the ground and the water turns red, dosnt it?
Stay out of the sun, keep away from sharp sticks, you'll live forever. That is supposed to be the deal. or it the other way around hehehaha

Login to post a reply

Server time is: 2024-11-23 17:45:37
Your offset time is: 2024-11-23 17:45:37