bolt (creator of firewall) wrote this in another topic
Quote: "HOWEVER, you must incorporate a timer function into your game. There must be a variable that is inversaly proportional to the frame rate. For example:
fps#=30.0/screen fps()
Then, every time that you move something, or make a value bigger, you multiply the amount that you are incrementing this by fps#. You must then make sure that all of your variables are floating point numbers instead of integers. This will allow the highest possible frame rate, and still make everything go the same speed on all systems. Here is a link to my website with my game. I use this system for my 6500 line RTS game, it is not that hard to implement."
I want to do something similar using a sync rate of 0, could someone explain this to me!
bemanifever.com