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Newcomers DBPro Corner / Back to my hardware question...

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Uber Newbie
20
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Joined: 23rd Jul 2004
Location:
Posted: 28th Jul 2004 05:31
In a previous post I was wondering about the hardware requirements for a game server. Anyone have any experience with this? How much machine should you be running for a game server that is always on?

I don't mean a MMORPG server per se, but the server could be used for that too. Let's say a server for 1000 players or less. That could be a small MMORPG, or a server running multiple shoot games, perhaps. As always, all input is appreciated.

The more I know, the less I understand.
Rye
21
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Joined: 30th May 2003
Location: United Kingdom, Blackrod
Posted: 28th Jul 2004 07:36
hmmmm, i know what you are thinking, you want to build a mmorpg.
to answer your question, you probably need your standard quad xeon 3GHz and several gig of ram.

The main thing a server needs is a speedy connection. Think about UT2004, 16 players on a dedicated invasion server hosted by multiplay.co.uk etc... the server with probably be a fairly good server. When i play on such a server it takes my entire bandwidth (512 Broadband).

Just a little to think about.

(just a tip, try to make a very simple game first, maybe enter the compotition and make a snake game )
JokerZ
AGK Silver Backer
20
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Joined: 2nd Jul 2004
Location: Perth, Western Australia
Posted: 28th Jul 2004 11:01
It's the old chicken and the egg problem.
Before you can determine what type of server you need,
you really need to have a working application or at least a test
application that you can 'spool' up and test with a dozen, 50, 100, 500 users
and see what sort of load is placed on the box.

We run game servers at my place of work and most of them are Dell boxes
along the lines of the Dell Poweredge 650. P4 2.8Ghz with 1.5GB of Ram.
Drive space is minimal as the boxes only host the games exclusively.
Bandwidth throughput on these is a constant 20Kb/sec. thats approximately a
low grade ADSL connection. Thats with probably 30-50 users max at any one time.
So the games servers aren't heavily utilised, but they certainly have a hefty requirement
in terms of setup cost and bandwidth.

If you are taking scalable in terms of hundreds of users your requirements would rise accordingly. Not only that, but how would you even market your product to the masses?

Thats why I say, write a test app first, try it out and see how it all goes.
If you get past the test app phase, then maybe you are ready to take things a step further.

Everything happens for a reason
Uber Newbie
20
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Joined: 23rd Jul 2004
Location:
Posted: 28th Jul 2004 21:51
Thanks, guys.

The more I know, the less I understand.

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