rem Load character into hidden bitmap
LOAD BITMAP "Hkick.bmp",1
rem Grab images for character animation
FOR y=0 to 1
FOR x=0 TO 5
GET IMAGE 1+x+(y*7),(x*200),(y*290),(x*200)+200,(y*290)+290
NEXT x
NEXT y
rem Delete character bitmap
DELETE BITMAP 1
rem Set player variables
xpos=0
ypos=300
image=1
rem Activate manual syncronization
SYNC ON
rem Begin Loop
DO
Rem Animate runner and wrap
image=image+1 : IF image>10 THEN image=2
REM HERE IS WHERE EXTRA CODE IS INSERTED************************
paste image image,100,100
rem ************************************************************
rem Refresh screen now
SYNC : SLEEP 20
rem End Loop
LOOP
PC1: P4 hyperthreading 3ghz, 1gig mem, 2x160gig hd`s, Nvidia FX5900 gfx, 6 way surround sound, PC2: AMD 1.2ghz, 512mb ram, FX5200 ultra gfx, stereo 16 bit soundblaster.