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Geek Culture / Microsoft DirectX 9.0c SDK Release

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Shadow Robert
21
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Location: Hertfordshire, England
Posted: 28th Jul 2004 23:07
I should've put this up yesterday when it was released, but Meh!
Microsoft have *finally* (yeah only 3months late guys don't worry about screwing up nvidia's schedual!) released the new DirectX 9.0c SDK.

Microsoft DirectX 9.0c SDK, is not alone this time. It features the very first public release of Microsoft XNA (DirectX BackEnd)... Everysingle Example uses XNA which I've personally been waiting to see quite anxiously. It quite frustratingly delivers exactly what Microsoft promised.

Would love to know what damn good reason they have to keeping it under wraps for so damn long
The SDK is 225MH and contains both Managed (VB.Net/C#.Net/C++.Net) as well as Unmanaged (C++) Interfaces. As well as full redists.

With the release of the 6-Series Demos last week we finally have a Dx9 to play them at home. So expect to see Rich with a wide ear to ear grin wearing a T-Shirt, "Mermaids do it best under SM3.0"

OSX Using Happy Dude
21
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Posted: 28th Jul 2004 23:16 Edited at: 28th Jul 2004 23:19
oooh - me visit Microsoft. Me get!

Quote: "Would love to know what damn good reason they have to keeping it under wraps for so damn long"

I think they're starting to test their programs a lot more now - especially for security problems. Probably the same reason that SP2 is coming out next month (I think MS had a lot of problems with that!)


I came, I saw and I forgot all about it... or something...
CattleRustler
Retired Moderator
21
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Location: case modding at overclock.net
Posted: 28th Jul 2004 23:19
me gets me gets!

well, in a little while.


DBP_NETLIB_v1.4.3 - 65 FREE Functions * Click Logo
spooky
22
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Location: United Kingdom
Posted: 29th Jul 2004 01:56
You may also have read today's news that Windows XP 64-bit has been delayed until next year. Bet some of you are glad you didn't rush out and buy 64bit pc's.


Boo!
HZence
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Posted: 29th Jul 2004 01:59
Funny, I just ran windows update and DirectX didn't appear. Oh well, guess I'll do it the old fashioned way.


Team EOD :: Programmer/Storyboard Assistant
IanM
Retired Moderator
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Location: In my moon base
Posted: 29th Jul 2004 02:15
For those still using VC++6, take note of this at the bottom of the page:

Quote: "This download does NOT include ... a D3dx.lib that is compatible with Visual Studio 6.0"


*** Coming soon - Network Plug-in - Check my site for info ***
For free Plug-ins, source and the Interface library for Visual C++ 6, .NET and now for Dev-C++ http://www.matrix1.demon.co.uk
Jeku
Moderator
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Location: Vancouver, British Columbia, Canada
Posted: 29th Jul 2004 02:35
Quote: " Funny, I just ran windows update and DirectX didn't appear. Oh well, guess I'll do it the old fashioned way."


I don't think Windows Update tells you to download the DirectX SDK.

HZence
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Posted: 29th Jul 2004 02:44
Oh, SDK. That's what I get for not reading.


Team EOD :: Programmer/Storyboard Assistant
Shadow Robert
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Location: Hertfordshire, England
Posted: 29th Jul 2004 03:23
Quote: "This download does NOT include ... a D3dx.lib that is compatible with Visual Studio 6.0"


The one provided is compatible with Visual C++ 6.0 SP5 Processor Pack though, which is probably why they noted it.
You can still use the old one, but you have to omit SM3.0 support.

No biggy for most people developing with it.

Quote: "You may also have read today's news that Windows XP 64-bit has been delayed until next year. Bet some of you are glad you didn't rush out and buy 64bit pc's."


Hehee, i'm kinda happy. Means Microsoft aren't going to charge me for Windows XP 64-bit for another year!!
AMD are releasing a new build next week, so going to get my hands on that, because NVIDIA showed thier new Forceware nForce3 Drivers are now capable of 17% performance enhancement over 32-bit equivilants/stock drivers.

Doesn't matter much though cause if you think about it, the Athlon64 3200+ runs at 1.8 GHz and is capable of outperforming thier AthlonXP 3400+, which out-performs a Pentium IV 3.4GHz HTEE.
So for £120 (processor) + £80 (mobo) I can have a system that outpeforms the equviliant high processors that would cost me around 2x more. seems cool to me
(plus free downloadable Windows XP 64-bit... hehee what could be finer!?)

DarkBasic Pro Guy
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Location: Broomfield, Colorado
Posted: 30th Jul 2004 04:23
I don't even have DirectX9.0b yet I'm going to see if I can get DirectX9.0c Sdk

Thanks for telling everyone raven.

OSX Using Happy Dude
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Location: At home
Posted: 30th Jul 2004 04:30 Edited at: 30th Jul 2004 04:31
Be careful with the SDK - it can install DirectX 9.0c - but the debug version...
Its a real pain getting the release versions installed again...


I came, I saw and I forgot all about it... or something...
IanM
Retired Moderator
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Location: In my moon base
Posted: 30th Jul 2004 05:16
Nick,

Control Panel->DirectX, click the Direct3D tab, select either the Debug or Retail radio button, then apply ...

*** Coming soon - Network Plug-in - Check my site for info ***
For free Plug-ins, source and the Interface library for Visual C++ 6, .NET and now for Dev-C++ http://www.matrix1.demon.co.uk
OSX Using Happy Dude
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Posted: 30th Jul 2004 05:28
Yes, didn't look there - reverted back to the original using the long method.


I came, I saw and I forgot all about it... or something...
DrakeX
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Posted: 30th Jul 2004 05:54
WOOOOOOOOOOO

i've been waiting for this for a while!

thanks for the heads up raven

and i might as well download it here at my friend's house while i'm on the 1.5 mbit connection


that's right. DBP fanboy through and through. SEXAAAAAAY
OSX Using Happy Dude
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Posted: 30th Jul 2004 05:55
Its around 230+Mb...


I came, I saw and I forgot all about it... or something...
Pincho Paxton
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Posted: 30th Jul 2004 10:30
Yeah it's around 230 meg then it decompresses for 20 mins, then it installs for 5 mins!!!

Shadow Robert
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Location: Hertfordshire, England
Posted: 30th Jul 2004 12:05
Decompressed and installed within 3minutes for me, no different from the others. Full SDK Footprint is around 360MB though so it packs up quite well.

OSX Using Happy Dude
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Posted: 30th Jul 2004 17:06
It might be an idea if I provide this for the convention - for those still with (smirk) a 56K connection...


I came, I saw and I forgot all about it... or something...
flibX0r
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Location: Western Australia
Posted: 30th Jul 2004 18:24
Quote: "for those still with (smirk) a 56K connection..."


Hey, shuddup! I don't have a job and I'm still in school, and my parents aren't going to get me ADSL, because it won't help me with my schooling in any way.

Oh well, I'll have to go to my friends house to download this.


http://www.jellystudios.tk
Current Project: Choplifter Remake
OSX Using Happy Dude
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Posted: 30th Jul 2004 18:43
Surely you could tell them it will save them money in the long run ?

By the way, my 2Mb ADSL line is going very well...


I came, I saw and I forgot all about it... or something...
Kentaree
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Posted: 30th Jul 2004 18:55
Hehe, I have a job, and I'm still on 56k anyway, but maybe that's because the phone company still has to figure out what broadband is...

AMD Athlon XP2800+
GeForce FX5200 128MB
1024MB DDR 333MHz RAM
flibX0r
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Posted: 31st Jul 2004 01:07
Quote: " Surely you could tell them it will save them money in the long run ?"


Actually, becuase my dad is a teacher, he gets supplied with a dodgy laptop that comes with a net connection. Is free, so it won't really save them money in the long run if we get ADSL

Quote: "By the way, my 2Mb ADSL line is going very well..."





http://www.jellystudios.tk
Current Project: Choplifter Remake
OSX Using Happy Dude
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Posted: 31st Jul 2004 01:10
Quote: "Is free, so it won't really save them money in the long run if we get ADSL
"

Even the calls are free ?


I came, I saw and I forgot all about it... or something...
flibX0r
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Posted: 31st Jul 2004 01:17
Well, no, but they're cheap. And they cost less than the monthly cost of ADSL


http://www.jellystudios.tk
Current Project: Choplifter Remake
OSX Using Happy Dude
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Posted: 31st Jul 2004 01:19 Edited at: 31st Jul 2004 01:21
In which case, I cant see a viable financial incentive to get broadband then, I'm afraid...

You'll have to hurry up and get a job or something...

If you want the SDK, I could always split it into 14 x 16Mb chunks from which you can download from my site.


I came, I saw and I forgot all about it... or something...
flibX0r
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Posted: 31st Jul 2004 01:27
lol, i'll go to my friends house and download it tommorow


http://www.jellystudios.tk
Current Project: Choplifter Remake
OSX Using Happy Dude
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Posted: 31st Jul 2004 02:42
Okay


I came, I saw and I forgot all about it... or something...
Surreal Studio IanG
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Posted: 31st Jul 2004 05:42
Quote: "14 x 16Mb"

lol

PC Spec- AMD Athlon 2.0Ghz, GeForce FX5200 128mb, 512MB of ram, Win XP Home SP1

Error 0 = no error - how is this an error the???
Shadow Robert
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Location: Hertfordshire, England
Posted: 31st Jul 2004 06:34
Quote: "[quote]14 x 16Mb"

lol[/quote]

Microsoft used to offer all of thier SDKs as 10MB part solutions.
As a 56K user this was very adventageous getting DirectX7 which was almost 300MB. Even with a download manager you don't want your system on 24/7.

Phaelax
DBPro Master
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Posted: 31st Jul 2004 09:46
Quote: "You may also have read today's news that Windows XP 64-bit has been delayed until next year. Bet some of you are glad you didn't rush out and buy 64bit pc's."


I thought there was already a Windows XP 64bit version out. Like a server version or something.

"eureka" - Archimedes
DrakeX
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Posted: 31st Jul 2004 09:46
TCA - just remember that not everyone can get broadband. the fastest connection i can get is 256k wireless.

i'm kind of surprised that it doesn't have that much new stuff. PS / VS 3, which doesn't really excite me as i have a PS / VS 2 card (though i'm sure you have a PS / VS 7 card, raven, and are using the shaders extensively ). mesh instancing, which requires shader 3. there are some nice effect updates and optimizations. and there are a few new PRT functions, which are cool, i guess, but are pretty advanced and i won't be using them any time soon.

wasn't summer update 2003 a bit bigger? i mean, the whole PRT section, in addition to some other lighting stuff, a revised ID3DXSprite interface, lots of animation improvements..


that's right. DBP fanboy through and through. SEXAAAAAAY
Shadow Robert
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Location: Hertfordshire, England
Posted: 31st Jul 2004 10:19
Quote: "I thought there was already a Windows XP 64bit version out. Like a server version or something."


Windows 64-bit for Itainium Processors, has been out for 3years.
Windows 64-bit for Athlon64 Processors, has been an open beta free from AMD.com (directs to MicrosoftStore)
The one they're proposing will cover all processors rather than those designed for it...

Honestly, i doubt it'll ever see the light of day because Windows 6.0 has the support. So they'll probably just pass over it.

Microsoft Windows Server 2003 supports 64bit processors and there is a free 180day trial on Microsoft.com

(infact most of thier Operating Systems are available on free trial downloads.)

Quote: "i'm kind of surprised that it doesn't have that much new stuff. PS / VS 3"

DirectX 9.0c add support for SM 3.0, that isn't the major feature though so it isn't covered. NVSDK 8.0 due out in a few weeks time covers it.

Quote: "(though i'm sure you have a PS / VS 7 card, raven, and are using the shaders extensively )"

You wanna be a smartass, go be one at LLRGT. Else keep your comments to yourself.

Quote: "wasn't summer update 2003 a bit bigger? i mean, the whole PRT section, in addition to some other lighting stuff, a revised ID3DXSprite interface, lots of animation improvements.."


These are pure *updates* on the original DirectX 9 SDK released.
If you have all three SDKs you will have 64 Examples,
which cover:

SM 2.0, HLSL, Sphere Harmonics, Mesh Optimisation, Vertex Shaders, Pixel Shaders, Stencil Operations, Bump Mapping Techniques, Shadowing Techniques, Texture Blending, Pipeline Optimisation, Mesh Editing, Animation Controls, User Interface (XNA), Pixel Shader Linking, SM 3.0, HDRI and a few other things I forget.

The SDK in it's entirity will take up around 530MB on your HDD, but the actual coding SDK is closer to around 25-30MB.

Thoth Onegan
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Posted: 31st Jul 2004 11:47 Edited at: 31st Jul 2004 11:48
Spent about 5 hours downloading it. I look in the dir it installs in, and see one file. I read it and what do i find?

"DirectX 9.0 SDK only supports Windows 2000 and above. The SDK Developer Runtime is available on Windows 98 and Windows ME systems. "

Joy for me (Win98SE). Wont even let me install it.
Shadow Robert
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Location: Hertfordshire, England
Posted: 31st Jul 2004 11:53
This is because DirectX 9.0c only support the Windows 2000/XP Systems.
It was in the minimum system requirements on the download page, i'm surprised people don't read things before large downloads.

OSX Using Happy Dude
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Posted: 31st Jul 2004 17:37
Quote: "Honestly, i doubt it'll ever see the light of day because Windows 6.0 has the support. So they'll probably just pass over it."

Maybe, but it depends on how much Longhorn has been delayed...

Quote: "It was in the minimum system requirements on the download page, i'm surprised people don't read things before large downloads."

People never do - said as not reading the manual for DBPro...
People should really start dropping support for anything less than 2000 now...

Quote: "TCA - just remember that not everyone can get broadband. the fastest connection i can get is 256k wireless."

I know - *smirk*


I came, I saw and I forgot all about it... or something...

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