Just make a sprite the size of your screen resolution while you load your objects.
load image "loading.png", 1, 1
sprite 1, 0, 0, 1
Make object box 10,3,0.5,1:color object 10,rgb(0,0,0)
make object sphere 11,1
position object 11,0,0,0
color object 11,rgb(255,255,0)
balla#=150
blockx=-12:blockz=6
for t = 21 to 35
blockx=blockx+4
if blockx=12 then blockx=-8:blockz=blockz-2
make object box t,3,0.5,1: color object t,rgb(255,0,0)
position object t,blockx,0,blockz
next t
rem board
make object box 36,0.5,2,18.5
position object 36,-11.7,0,0
make object box 37,0.5,2,18.5
position object 37,11.7,0,0
make object box 38,24,2,0.5
position object 38,0,0,9.5
for t=36 to 38
color object t,rgb(0,255,0)
next t
make object box 39,24.2,1,23
position object 39,0,-1,0
color object 39,rgb(230,230,230)
make object box 40,80,1,80
position object 40,0,-2,0
color object 40,rgb(185,185,185)
for t=41 to 42
make object box t,1,80,80
next t
make object box 43,80,80,1
position object 41,-40,-2,0
position object 42,40,-2,0
position object 43,0,-2,40
for t=42 to 43
color object t,rgb(150,150,150)
next t
delete image 1
delete sprite 1
Or use sync on and sync rate. Like
sync on : sync rate 0
Make object box 10,3,0.5,1:color object 10,rgb(0,0,0)
make object sphere 11,1
position object 11,0,0,0
color object 11,rgb(255,255,0)
balla#=150
blockx=-12:blockz=6
for t = 21 to 35
blockx=blockx+4
if blockx=12 then blockx=-8:blockz=blockz-2
make object box t,3,0.5,1: color object t,rgb(255,0,0)
position object t,blockx,0,blockz
next t
rem board
make object box 36,0.5,2,18.5
position object 36,-11.7,0,0
make object box 37,0.5,2,18.5
position object 37,11.7,0,0
make object box 38,24,2,0.5
position object 38,0,0,9.5
for t=36 to 38
color object t,rgb(0,255,0)
next t
make object box 39,24.2,1,23
position object 39,0,-1,0
color object 39,rgb(230,230,230)
make object box 40,80,1,80
position object 40,0,-2,0
color object 40,rgb(185,185,185)
for t=41 to 42
make object box t,1,80,80
next t
make object box 43,80,80,1
position object 41,-40,-2,0
position object 42,40,-2,0
position object 43,0,-2,40
for t=42 to 43
color object t,rgb(150,150,150)
next t
do
`main loop stuff here
sync
loop
I use syncing and sprites for my game.