You can also invert it, either method would work.
Quote: "On a side note, I also have another problem with the Camera following the spaceship. It is always the correct distance from the object, but when the object rotates (turns right) the camera doesn't move, when it should rotate so the back of the spaceship is always what we (the camera) see. how should I do this? "
I'm a big fan of the SET CAMERA TO FOLLOW command. [off the top of my head...]
rem objID = ship's model/object ID number
objX# = object position x(objID)
objY# = object position y(objID)
objZ# = object position z(objID)
objYangle# = object angle y(objID)
camDistance# = 10.0
camHeight# = 10.0
SET CAMERA TO FOLLOW objX#,objY#,objZ#, objYangle#, camDistance#, camHeight#, 1.0, 0
POINT CAMERA objX#,objY#,objZ#
--
TAZ
The "it" is a kind of force that gives rise to technology, something undefined, but inhuman, mechanical, lifeless, a blind monster, a death force. - ZatAoMM