_player:
x# = object position x(1)
z# = object position z(1)
y# = get ground height(1,x#,z#)+30
ay# = object angle y(1)
position object 1,x#,y#,z#
set camera to follow x#,y#,z#,ay#,1,1,3,2
`movement
if upkey() = 1 then move camera 1 : move object 1,1
if downkey() = 1 then move camera -1 : move object 1,-1
if leftkey() = 1 then move object left 1,1
if rightkey() = 1 then move object right 1,1
yrotate object 1,mousex()
xrotate object 1,mousey()
return
Theres the code, the smoothing parameters make it even worse.
Thanks,
Hepy
Hepy