That command expects to find MESH data to build the object and that mesh will be loaded using the LOAD MESH command.
These commands expect to find an .X model to load into the mesh data and that has to be made using a program such as Gamespace Light, Wings3D, Milkshape or one of the other modeling programs available.
Quote: "I want to make a simple-ish 3D object. I've found the Make Object command in the help system. This tells me I need a mesh index and an image number."
SYNTAX
MAKE OBJECT Object Number, Mesh Index, Image Number
I believe that make object uses the mesh number used to load the mesh with the following command.
and the image number would be for the loaded texture.
Quote: "LOAD MESH
This command will load a single X file into the specified mesh number. A mesh is a wireframe description of a 3D shape. You must use a filename that points to a file that stores 3D mesh data in the X file format. The mesh number should be specified using an integer value.
SYNTAX
LOAD MESH Filename, Mesh Number
"
All that being said you wouild be better served using the LOAD OBJECT commands to load the model you created. The make object command seems to be more oriented to experienced users.
{Disclaimer}
I am not a power user and the opinions expressed are based on my limited work with the program and are not alway s correct. <sigh>
Wasting CPU Cycles since the 286 was a hot machine.