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Newcomers DBPro Corner / Terrain height maps

Author
Message
Stevie
User Banned
Posted: 2nd Aug 2004 02:49
Back on terain heightmaps and its me again!!!!

I am still confused as the corelation between the black and white map and the textured one. Obviously i understand that the texture is the one used to texture the whole map - but what confuses me is this.

Looking at the example with the terrain expansion pack. The actual terrain does not look the same as the black and white map - and on the map there is even a road cut into it as shows up on the example program ith the expansion pack but it is not drawn on the texture

If the MAP creates all the peaks - if the terrain texture is mapped differently - how does that work/

In my mind the texture should surely show the exact same detail as the black and white MAP - but obviously with a texture?
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 2nd Aug 2004 05:03
There's 3 images for the terrain:
1) heightmap to set the shape of the terrain
2) texture to texture the terrain object of course
3) colormap which colors the various areas, such as grass on the hills or dirt on the road paths.

"eureka" - Archimedes
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 3rd Aug 2004 00:13
Quote: "2) texture to texture the terrain object of course"


what does this one do exactly? I've set 2) and 3) to be the same - it works, but it's probably wrong and probably having a hit on performance.

BatVink
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Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 3rd Aug 2004 08:35
2) is the actual texture of the ground. This would the image you'd normally use to cover a matrix with "prepare matrix texture".

"eureka" - Archimedes

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