here is the starting point
Quote: "Migrating From Dark Basic V1
For those users who are moving their project over to Dark Basic Professional, or have upgraded and want to get up and running as quickly as possible, the following tips may help your transition.
Command Line Interface
The CLI is now part of the Debugger and can be located by clicking the Debug Mode Button in the main editor. You will find many of the reasons for having a CLI have been replaced with more powerful Variable Watcher and Program Watcher tools.
Desktop Full screen Standard
The default running mode for all Dark Basic Professional programs is FULLSCREEN DESKTOP. This means the application runs in windows mode stretched to the size of the desktop. This is a preferred method of rendering with modern hardware and WindowsXP. Your framerates are faster and you have full cross-application ability throughout the execution of your program. You still have the option for full screen exclusive mode, as well as hidden mode, standard window mode and a special fullscreen desktop mode which retains the taskbar in case you are writing a tool rather than an a game which ideally plays into the entire screen. Be aware some older cards incur a performance penalty when running in full screen desktop mode.
Obsolete Commands
Approximately thirty commands have been discontinued from the language. There are various reasons for this, mainly to ensure that the language takes advantage of the best methods of achieving the results you desire. A detailed list follows.
Four BASIC3D commands have been removed, found to be redundant in the latest implementation of the language:
3DS2X
ENABLE TNL
DISABLE TNL
SET MIPMAP MODE
Five BASIC3D animation commands have been removed, to make way for future enhancements providing much better support for all types of 3D object animation:
APPEND OBJECT ANIMATION
CLEAR ALL OBJECT KEYFRAMES
CLEAR OBJECT KEYFRAME
SAVE OBJECT ANIMATION
SET OBJECT KEYFRAME
Eleven BASIC3D static object commands have been removed, to shift support to the new built-in BSP and Nodetree engines for world construction:
LOAD STATIC OBJECTS
MAKE STATIC OBJECT
DELETE STATIC OBJECTS
SAVE STATIC OBJECTS
ATTACH OBJECT TO STATIC
DETACH OBJECT FROM STATIC
DISABLE STATIC OCCLUSION
ENABLE STATIC OCCLUSION
SET STATIC OBJECTS TEXTURE
SET STATIC OBJECTS WIREFRAME OFF
SET STATIC OBJECTS WIREFRAME ON
One BITMAP command has been removed, to make way for future enhancements providing much better support for all types of media exporting:
SAVE BITMAP
Three DISPLAY commands have been removed, due to redundancy:
EMULATION MODE
SET EMULATION OFF
SET EMULATION ON
Two IMAGE commands have been removed, due to redundancy:
ROTATE IMAGE
SAVE IMAGE
Two MULTIPLAYER commands have been removed, due to redundancy:
ALWAYS ACTIVE OFF
ALWAYS ACTIVE ON
One SOUND command has been removed, to make way for future enhancements providing much more control over Environmental Audio Effects using the very latest technology:
SET EAX
"
This is from the DarkBasic Install in the HELP folder.
from there it is just a matter of correcting errors in the editor.
I might give it a try but have to go to work. Bummer.
Wasting CPU Cycles since the 286 was a hot machine.