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Newcomers DBPro Corner / Emulators?

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nine09
20
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Joined: 4th Mar 2004
Location:
Posted: 2nd Aug 2004 15:18
hopefully this isnt a taboo subject
i am just wondering if there is a way to "hack" game roms, more specificaly; SNES roms for like the graphics and midis and stuff (i assume the SNES used MIDI)I know i cant use the resources on a commercial game but it'd be cool to have the graphics to mess with and the music to remix. i'm sure im not the first person to think of this, even though i did notice there were no other posts (in this forum neway) on emulators...
/Steve
FoxBlitzz
21
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Joined: 19th Nov 2003
Location: United States
Posted: 2nd Aug 2004 15:35
I'm can't see how this has anything to do with DBC or DBPro. Also, I'd much, much rather have an original song for my game then have one already made for a video game. I am sick and tired of hearing MIDIs from Sonic and Mario games, or any video game, that is.

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nine09
20
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Joined: 4th Mar 2004
Location:
Posted: 2nd Aug 2004 17:53
hmm let me clear it up:
Quote: "i am just wondering if there is a way to "hack" game roms, more specificaly; SNES roms for like the graphics and midis and stuff"
i want the graphics cuz i am not much of an artist.
second:
Quote: "the music to remix"
a remix is when you take an exsisting song and change it to make it new again, it's a techno thing and i remix often because i write music and it would be easiest if i could just "rip" the midis.
NathanF
20
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Joined: 24th Mar 2004
Location:
Posted: 2nd Aug 2004 18:09
Snes uses SPCs. If you want to rip them, just save the SPC (yes, from the emulator), and get an SPC player, or an SPC-MIDI converter to use the files.

"I....I like rice?"
zircher
21
Years of Service
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 3rd Aug 2004 05:09
You can also do screen captures and edit those to get the images that you want. While I'm not a master artist or modeller, I find that the time invested in learning the tools does make me a better game developer.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
Hell Dragonz43
20
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Joined: 27th Jul 2004
Location: at home or at work
Posted: 3rd Aug 2004 06:02 Edited at: 3rd Aug 2004 06:03
Just so you know, you may wana put a copyright thing in your game saying you didn't make these graphics. You can get sewed by the company for stealing graphics if you don't.
SandraD
20
Years of Service
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Joined: 30th May 2004
Location: Down on the corner, out in the street.
Posted: 3rd Aug 2004 06:10
I got some news.. even if you included that notice and didn't get their permission, you can still get sued. You must have permission, period.
S.

Any truly great code should be indisguishable from magic.
Hell Dragonz43
20
Years of Service
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Joined: 27th Jul 2004
Location: at home or at work
Posted: 3rd Aug 2004 06:15
Really? Oyah, lol... THats true. Not so good in law and yet i want to be a cop , LOL.
SandraD
20
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Joined: 30th May 2004
Location: Down on the corner, out in the street.
Posted: 3rd Aug 2004 12:58
LOL! I hear you. I took a few AJ courses myself back when... But as one who is also published the whole rights issue is rather close to me.
S.

Any truly great code should be indisguishable from magic.
Three Score
20
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Joined: 18th Jun 2004
Location: behind you
Posted: 6th Aug 2004 02:43
you can probably use the graphics and sounds just not for commercial purposes such as buying (i think )

Dgamer
22
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Joined: 30th Sep 2002
Location:
Posted: 6th Aug 2004 02:46 Edited at: 6th Aug 2004 02:47
No, you need to get permission(A written one) even if its for non-commercial use.

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IanM
Retired Moderator
22
Years of Service
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 6th Aug 2004 06:20
Copyrighted material is still copyrighted even if you don't sell it.

You have a choice: Get permission or risk getting sued.

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SandraD
20
Years of Service
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Joined: 30th May 2004
Location: Down on the corner, out in the street.
Posted: 6th Aug 2004 13:56
Yep, that's the golden rule. Even in non-commercial uses you are still "publishing and distributing" their materai, so you better get permission first.

S.

Any truly great code should be indisguishable from magic.

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