Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Objects recognizing other objects

Author
Message
Cairne
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location: The Internet
Posted: 6th Aug 2004 08:39
looking for a way to make an object (lets just say its a ball) bounce off another object, but not have to go through the work of putting the coordinants of each wall into darkbasic.

I use darkbasic classic and i practically have no experience.
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 7th Aug 2004 04:49
That's what coliision systems are all about. You define the collision boxes when you create the boxes and let the system handle the interactions. I happen to be a fan of Newton and the Nuclear Glory Collision DLL, but there are other solutions as well.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
Cairne
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location: The Internet
Posted: 7th Aug 2004 13:05
Thanks, I put in "set global position on" and it worked well when i put in a second ball, the colision was read perfectly, however when i added walls and tried to set their collisons with the ball. Any clue what is going on?

I use darkbasic classic and i practically have no experience.

Login to post a reply

Server time is: 2024-11-27 04:38:11
Your offset time is: 2024-11-27 04:38:11