I definately doubt it'd let you do anything but texture the single mesh it makes with 1 texture. When several texture files are used, things can get very confusing for DBPro, and saving a mesh probably does exactly that - saves out every poly in the object as a single mesh. It would have the UV data, so perhaps a workaround would be to use a single high res texture file for the whole level. 1024x1024 is not unthinkable (you can get very creative and reuse textures all over the place, the world is your lobster), in fact that's the texture size on a lot of matrix tile sets.
Van-B

Muhahahahaha.