My retro-esque game, "A Time to Warp" is soon to have a sequel!
There is a lot of good ideas and themes in A Time to Warp, but many people don't like the way it randomly warps around, or the way you have no control of where you warp to.
I have no choice but to begin work on:
Now that the competition is over, and I don't have to worry about a time limit (deadline) or a size limit, I plan to incorporate the following changes that people asked for:
1 - Get rid of the 1977 text game. Yes, it was funny, but for a longer "real" game, it won't cut it.
2 - Let the player stay longer in each time zone. The player must get all 6 colors in rainbow order in each time period before they can move on. That way, the player will get to enjoy and more deeply experience each "era".
3 - Let the player shoot an orb to get rid of it! Right now, the game doesn't work like this, and you could get trapped.
4 - Move chronologically through time. Start with 1982, and move your way through the game to the higher years.
5 - Level enhancements!!! Many people really like the 1987 version of the game. I plan to add some more things, like clouds, trees, etc.
6 - Make the "current" game feel more current! Walaber suggested that the car be able to steer - and it shall be done!
And with a longer game, I can include the full versions of the songs, instead of the shortened looped versions that I used.
I really think that this game has a lot to offer, but that many people didn't fully get it. If I make it better, I think it could be a really good game!