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Newcomers DBPro Corner / 3D Megaman

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Lightning Eye
20
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Joined: 14th Aug 2004
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Posted: 15th Aug 2004 02:51
Help! Help! Need help making a 3D megaman game, I need to know how to move him, make enemy collision, health bar, etc, can anyone help plz?

run, megaman, run!
Ilya
21
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Joined: 10th Aug 2003
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Posted: 15th Aug 2004 05:56
Did you make the model?
There are some topics in Code Snippets about collision and gravity.
Moving him is easy.
Health bar could be easy.
Enimy collision is easy and will be fast if you use box collision.
Enimy AI would probably be hard unless you want the enimy to run twards megaman and attack him.
You could use Newton Physics for physics.

-Ilya
Sir Spaghetti Code
20
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Joined: 12th Jul 2004
Location: Just left of Hell
Posted: 15th Aug 2004 08:21
What do you know how to do? If you can be more specific we can help Try out some tutorials on this site and then check out the codebase for code that may help you!

"I attribute the quarrelsome nature of the Middle Ages young men entirely to the want of the soothing weed."
-Jerome K. Jerome(1859-1927),Writer
Lightning Eye
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Joined: 14th Aug 2004
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Posted: 15th Aug 2004 20:05
Well, I'm making the model of megaman, hope you know AND thank you for telling me about the source code, Ilaya! and also sir spaghetti code! I'll check that out! The game is called 'megaman and the platoon of evil gremlins' The professor has been kidnapped and you have to get him back from the master gremlin.

The master gremlin wants to turn him into a professor gremlin, you have to stop him by going through levels of evil gremlins and robotic ones too! Trying to stop the master gremlin from turning him into a gremlin professor to help them build a society of evil gremlins to take over the world - I guess it's up to megeman to stop them!

run, megaman, run!
Emperor Baal
20
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 15th Aug 2004 20:08
I suggest you start in 2D.. 3D is much harder in this case.

Check my tutorial site, it has a sprite tutorial (more coming) and a math collision tutorial (if you still want to do it in 3D)



Sir Spaghetti Code
20
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Joined: 12th Jul 2004
Location: Just left of Hell
Posted: 16th Aug 2004 08:40
You know what would be cool? A game staring Protoman. Everybody kinda' forgot about him

"I attribute the quarrelsome nature of the Middle Ages young men entirely to the want of the soothing weed."
-Jerome K. Jerome(1859-1927),Writer
Emperor Baal
20
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 16th Aug 2004 09:22
Well, when I finished my retro game (megaman redemption, see my site) I will release the source code. You only have to gather the media and change the level+enemy code.
The reason why I didn't hardcode sizes and other things, is that I might re-code all other megaman games as well. (starting from mm1 -> mmX4)
Oh well.



Sir Spaghetti Code
20
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Joined: 12th Jul 2004
Location: Just left of Hell
Posted: 16th Aug 2004 15:52
Wow! That would be quite an under taking as there are about ~40 MM games (I'm not exagerating. It was a trivia question in a game mag this month)!!!

"I attribute the quarrelsome nature of the Middle Ages young men entirely to the want of the soothing weed."
-Jerome K. Jerome(1859-1927),Writer
Lightning Eye
20
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Joined: 14th Aug 2004
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Posted: 16th Aug 2004 18:56
Cool! Thanks, Emperor Baal! I'll check it out, oh and by the way sir spaghetti code? Who's protoman?

run, megaman, run!

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