Hang on thatis not the whole code because I have used the move object command but the straffing commands kept cutting the throttle control out
REM ***************************************************************
REM ***************************************************************
REM ***************************************************************
REM Straffing Hovercraft
REM Author :Ian George aka Vampyre
REM ****************************************************************
REM ****************************************************************
autocam off
hide mouse
sync rate 60
sync on
Make matrix 1,10000,10000,20,20
Rem texture matrix
Load image "grass09.bmp",1
Prepare matrix texture 1,1,1,1
Fill matrix 1,0,1
rem Randomize the matrix
randomize matrix 1,125
X#=5000
Z#=5000
rem Make drone to mark a back position
make object sphere 3,10
rem load hovercraft object
load object "HOVER1.X", 2
rem Rotate and fix data so character faces right way
xrotate object 2,0
yrotate object 2,180
zrotate object 2,0
fix object pivot 2
X# = object position X(2)
Z# = object position Z(2)
Y# = Get ground height(1,X#,Z#)
Position object 2,x,100,y
rem scaling to 10% (YOU WILL NEED TO ADJUST THIS)
scale object 2,5000,5000,5000
cammode = 0
do
rem movement
if joystick left()=1 then turn object left 2, 1.5
if joystick right()=1 then turn object right 2,1.5
if joystick slider a()=0
x = newxvalue(x,wrapvalue(angle180),10)
z = newzvalue(z,wrapvalue(angle180),10)
If XTest#>0 and XTest#<10000 and ZTest#>0 and ZTest#<10000
X#=XTest#
Z#=ZTest#
Endif
Endif
if joystick slider a()=65535
x = newxvalue(x,wrapvalue(angle+180),10)
z = newzvalue(z,wrapvalue(angle+180),10)
If XTest#>0 and XTest#<10000 and ZTest#>0 and ZTest#<10000
X#=XTest#
Z#=ZTest#
Endif
Endif
rem left
if joystick twist z()=1000
x = newxvalue(x,wrapvalue(angle+90),10)
z = newzvalue(z,wrapvalue(angle+90),10)
If XTest#>0 and XTest#<10000 and ZTest#>0 and ZTest#<10000
X#=XTest#
Z#=ZTest#
Endif
Endif
rem right
if joystick twist z()=-1000
x = newxvalue(x,wrapvalue(angle-90),10)
z = newzvalue(z,wrapvalue(angle-90),10)
If XTest#>0 and XTest#<10000 and ZTest#>0 and ZTest#<10000
X#=XTest#
Z#=ZTest#
Endif
Endif
Position object 2,X,100,Z
rem HAT control
jhat=joystick hat angle(0)
text 10,10,"HAT signal: "+str$(jhat)
text 10,20,"Joystick: "+str$(jx)+"/"+str$(jy)
text 10,30,"Slider: "+str$(joystick slider a())
text 10,40,"FPS: "+str$(screen fps())
rem Set the hat look flags to nothing
lookUp = 0: lookLeft = 0: lookRight = 0: lookBack = 0
if jhat = 0 then lookUp = 1
if jhat=9000 or jhat=4500 or jhat=13500 then lookRight = 1
if jhat=31500 or jhat=27000 or jhat=22500 then lookLeft = 1
if jhat = 18000 then lookBack = 1
If InKey$() = "1" Then cammode = 1 : ` third person
If InKey$() = "2" Then cammode = 0 : ` first person
If cammode = 0
rem Place camera and set orientation to object for FPS
position camera object position x(2),object position y(2)+40,object position z(2)
set camera to object orientation 2
if lookRight = 1 then turn camera right 90.0
if lookLeft = 1 then turn camera left 90.0
if lookUp = 1 then pitch camera up 45.0
if lookBack = 1 then turn camera right 180.0
else
rem Place as over head for 3rd person
pitch object down 2,11
move object 2,-150
position object 3,object position x(2),object position y(2),object position z(2)
move object 2,150
pitch object up 2,11
rem Place camera and set orientation to object
position camera object position x(3),object position y(3),object position z(3)
set camera to object orientation 2
Endif
sync
loop