Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / battle ingenes

Author
Message
gothboy 101
20
Years of Service
User Offline
Joined: 31st May 2004
Location: Watonga, ok, usa
Posted: 15th Aug 2004 09:53
could someone give me an example of a battle ingen so i can get the fill of it?

Dragonseige
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 15th Aug 2004 16:48
Almost all pen and paper role playing games are battle engines. If you've ever played any wargames that use a CRT (combat results table), that's a battle engine. Battle engines are just a collection of rules and statistics (movement rate, hit points, number of attacks, etc.) applied to simulate and resolve conflict. Scissors, rock, paper is a battle engine (and I've even see wargames designed around that principle.)

What kind of game you want to design pretty much determines the kind of battle engine that you can use. You can write ones as simple as a coin toss or one that is a 5,000 line space fleet combat system. More info is required.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
gothboy 101
20
Years of Service
User Offline
Joined: 31st May 2004
Location: Watonga, ok, usa
Posted: 16th Aug 2004 03:23
ok thank you zircher

Dragonseige

Login to post a reply

Server time is: 2024-11-27 06:48:12
Your offset time is: 2024-11-27 06:48:12