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DarkBASIC Discussion / Making levels Easily

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Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 24th Dec 2002 00:27
If I had a load of objects that I have designed myself that do things(ie. moving platforms and stairs) do you think it would be better to design a program where I can place my objects easily or just position them using db code? How hard is it to write level making programs? Im probably a long way off from doing lots of my own levels but im just asking so that I know whats the best way to go in the future.
Thanks
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John H
Retired Moderator
21
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 24th Dec 2002 00:31
To position an object, a lot of people use guess and check. What I do, is go into Free Flight mode with the camera, and run a code that

Print Camera Position X()
Print Camera position Y()
Print camera Position Z()

Then I go to the place where I want the objects placed, and copy down the coordinates shown.

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The Darthster
21
Years of Service
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Joined: 25th Sep 2002
Location: United Kingdom
Posted: 24th Dec 2002 01:06
It depends on the complexity and extendability of your levels. If you want really complex levels, and you want others to be plugged in later, it would be best to make a level designer which outputs to a useful format that you can read in DB. However you could spend too long on our level designer and not get round to finishing the game...

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