hmm well no edit..but i did some more looking around and i found that milk shape does the trick..well at least for quake 3 models..i couldnt really load a half life model in.so i did a quake one and of course there 3 seperate files(head,lower and upper body)..is there any tips on how to work with these in dark basic..i tried using glue object to limb but it just over laps each other like you cant see the head or whatever.and i went 0 to 2 on limb number and that didnt change anything..after 2 it just says the limb doesnt exist..thanks for your help