Sadly DB doesn't work like other engines where a level is a specifically defined list of objects and triggers and all sorts of crazy stuff. If that's what you want you need to program it yourself. Basically here's what you need:
Initialization:
load level object
load player object
setup player controls
setup any other cool stuff(collisions, enemies, triggers, etc.)
Game Loop:
check player controls
check any cool stuff with player/level(ie: check player collision against level)
Crazy Donut Productions, Current Project: Project Starbuks
Sony stole our name!