i am working on this game with x-trade (you'll see him on llrgt more than here) and our game has recently gone through a lot of work and i consider it worthy of a thread now, i have added one enemy which has a.i. , a helicopter (animated):
the helicopter can be destroyed with the rocket weapon (if you get a lucky shot, doesn't always collide) and it respawns.
so far this game has:
weapons:
-flamethrower (wep1)
-plasmathrower (wep2)
-rockets (wep5)
-dual machineguns (wep6)
-dual lasers (wep7)
-large cannon/sniper type weapon with zoom but makes a lot of noise (wep8)
(3 and 4 are effects that are just there for testing, LMB to fire,RMB to change weapon, middle to zoom with wep8)
effects:
-particle engine with fire, smoke, plasma, explosions
-muzzle flash on machinegun
-lens flare
-active hud reticles (the 3 white X s)
-projected laser sight with distance readout (values are x10 actual code units for any dbp user)
-decal system (i.e. bullet marks/burn marks)
movement:
-forwards, backwards, turn left/right with arrows
-independant upper torso movement with mouse
-jumpjets with spacebar
-helicopter with movement ai
models:
-the helecopter (animated)
-the level (but we can't sell the game with this one)
-the mech (animated legs)
sounds:
-laser
-machinegun
-sniper thing
i'm uploading a demo which i'll post the link to soon
please let me know what you think, crit, sugesgions, things to improve on etc.
demo:
http://www.lochviewwest.plus.com/XWP-4.rar (4.14mb, i love .rar lol)
the ai still has a few collision bugs but i can iron them out later when i apply ng's collision to it.
http://www.larinar.tk
AMD athlon thoroughbred 2200, 512Mb ram, 40Gb HD, ati saphire radeon 9600 atlantis w/128mb ddr ram, good creative-labs soundcard, cd-rw + dvd drives.