@Raven:
Quote: "I was the first person in this forum to get shaders working."
Quote: "Where someone's ego about getting the infamous Shaders to run under DBP is got so large thier head wont fit through the door."
I quite like how these two fit together, don't you?
Quote: "There is a collection of around 16 ASM Shaders in all from back when I was working on them for the community which are strewn across this forum which at 100% my own work."
So, rather than simply show me one, at which point I'll concede that you do know about shaders, you insist on writing a page and a half of pointless personal attacks on me. Considering how often you argue, you're not very good at it.
Quote: "If you want to go on believeing somehow that your Radeon is oh-so-special"
I don't believe that Radeon cards are "oh-so-special", as you put it. However, I do know that they aren't as appallingly bad as you make them out to be. From my experience with each, their performance tends to be very close between similar cards, and each seems to have their own unique take on things. While GeForce might not support PS 1.4 too well, because it's an ATI thing, Radeon doesn't exactly support OpenGL that well. I think it's
you that's got a problem with your "oh-so-special" nVidia - perhaps you don't like how ATI has caught up to nVidia recently, maybe you're a die-hard fanboy, maybe you just don't like red...
Quote: "I could answer all of them, and I could help sort out all the shaders out there"
Then why don't you? Just saying "Screw it" doesn't sound like a good excuse to me. And, when I have tried to pretend
I'm an expert? I could never match your pretending skills!
Quote: "If you *insist* on actually putting out things which this community doesn't need."
If I had an ego as big as yours, I'd *insist* on a forum-wide vote to see who's put out the most useful stuff over the past few months. Oh, and rampant, over-the-top criticism and ATI-bashing doesn't count as useful.
Quote: "I know you've said 'but i'm doing this all my own work'"
No, I don't remember saying that - I think, like most other things you say, you're making it up.
Actually, I'm quite happy to say that I've been helped by the many samples I've seen. The concept behind the glow shader was taken from a couple of the screenspace effects that come with FX Composer, although the code was mostly written by me, at least. The Hologram shader was initially written in RenderMonkey (my first self-made shader), as a slight variation on a basic point light system with the camera position as the light, and with inverted colours on the object. Later, after seeing the membrane shader in the NVEffects Browser, I adapted it to work with a 2D lookup texture rather than a colour constant.
Now, instead of writing all that, I could have been working on the updated normal mapping shader that I'd promised everyone. The problem is, you see, arguing with you is addictive - your arguments have so many contradictions, holes and innaccuracies to them that I can't help but type a sarcastic reply! I'm sure a lot of people on this forum feel the same way, even though you still annoy them all the time.
@Stevie:
Well done! That's another point to us in the Raven vs. World competition! Has anyone been keeping track of the score? I lost count in the old forums a few years ago...
Still, you'll get an ocean shader. Eventually. I've got a few ideas floating around in my head, and it's now a matter of squashing as many of them as I can into four textures! Whether or not it'll be better than your current effect is a different story!
@Van B
Sure, I'm up for a quick competition! Lots of people want water shaders, so I doubt anything'll go to waste! Do you shade, or are you just a watcher?