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2D All the way! / how do i make an animated sprite to load into DBPro?

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Mucky Muck Ninja
22
Years of Service
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Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 21st Aug 2004 09:42
How do I make an animated sprite in DBPro? I have seen the format of having tiles of each frame of the animation in one picture before(in the old EV games on the mac), but I can't figure out how to do that with gimp or any other drawing program.

Am I an Idiot...or is everyone else just really smart?
i am foonman305
warship45
21
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Joined: 24th Jul 2004
Location: uk
Posted: 22nd Aug 2004 18:16
hi
what i use is i make the images that i want as the animation then coppy them into publisher and place them where i want them then i make them into a group and save the image as a bitmap.

go to http:\\bws.bizhat.com
Zone Chicken
22
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Joined: 25th Jan 2004
Location: `~-..-~`~-..-~`
Posted: 12th Sep 2004 05:48 Edited at: 13th Sep 2004 01:18
Easy way to do it is get tileset maker.
http://www.geocities.com/kzsite2/
And get virtual dub.
http://virtualdub.sourceforge.net/
Model your character or object in a modeling program then export a avi of the animation you want keep the avi rez bigger then the actual size of images you'll want to use on for the sprite.
Convert your avi into a series of .bmps with virtual dub.
Then import your images into tileset maker
and make one tileset 1 x whatever you need then do something like.

when you make avi don't use compression to keep the frames clean after you have the bmp sequence into tileset maker and make a tileset
you can open the tileset in any photo editing software and just resize the whole image down to what rez you need to use that way you'll keep the image quality up and won't look all jaggy.

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