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Newcomers DBPro Corner / 3d Person Camera Views

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BLink
20
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Joined: 1st Jan 2004
Location: Laptop, wherever that is
Posted: 22nd Aug 2004 06:53 Edited at: 22nd Aug 2004 07:56
Sorry, its supposed to say 3rd person camera views. For some reason, set camera to follow isnt working well for me. It will only view half the world, as in it only turns 180, not 360. I'm using DBC, and I don't know any other ways to do third person cameras. are there any other ways?

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Sir Spaghetti Code
20
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Joined: 12th Jul 2004
Location: Just left of Hell
Posted: 22nd Aug 2004 11:36
I have had issues with SET CAMERA TO FOLLOW. I suggest to do something like in this tutorial:http://developer.thegamecreators.com/?f=t01/3d_tutorial_4 That is what I use

"I attribute the quarrelsome nature of the Middle Ages young men entirely to the want of the soothing weed."
-Jerome K. Jerome(1859-1927),Writer
Lost in Thought
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 22nd Aug 2004 12:07 Edited at: 22nd Aug 2004 12:08
[edit] this has been tested in DBP not DBC. But it may work for both.
Yes there are many ways to do this. I use this method for small code with sliding collision. Though there are better ways this method uses hardly anything but basic math.

Its nothing fancy But its simple. You could even xrotate the camera up or down for deferent view angles just before you sync. And because this moves camera up and back it helps with the camera trying to go through walls it you add an object in the cameras position and use it for collision.

BLink
20
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Joined: 1st Jan 2004
Location: Laptop, wherever that is
Posted: 25th Aug 2004 09:17
thanks lost in thought, thats exactly what im looking for. Can you put that anywhere in the coding after the do command?

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