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DarkBASIC Discussion / I almost had it.

Years of Service
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Joined: 14th Nov 2002
Location: United States
Posted: 24th Dec 2002 20:56
Ok I've got it where the sphere to jump up and down on the matrix, and on top of the cube or a flat object. Now the problem I'm trying solve is:
* Making the player stop when it hits the object sideways.
* The player should not touch the matrix real fast when it leaves the edge of the object. The fall rate should pull the object down before it hits the matrix.

I'm very close from making a 3rd person engine.

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