Alright...well, as I see it, It would be easier to:
1: get the concept down (pretty much done)
2: get a story behind the game (really easy)
3: draw concept art for the jets and scenery (may take a while but we've got nothing but time)
4: create models based on the characters (will definitely take a while)
5: once the models are done start doing the code (another long while)
*heheh make a game in 5 easy steps * roll eyes
The code will easily be at least 5,000 lines just to let you know up front, but it'll breeze by. The beauty of coding is that we can do something like this...
sync on
sync rate 50
do
function_menu
function_load_scene
function_game_physics
function_player_input
function_score
sync
loop
This (as you probably know) is the main loop with several functions being called each time it's looped. I'm not sure if it's the most efficient method (in-game performance wise) but it's a sure-fire method of keeping everything organized. This way we can work on our functions separately, then come together and copy and paste them to the main code. By the way, (if you don't know) a function works like this
fucntion function_load_scene()
load object "building1.3ds", 1
position object 1, 10,0,70
load object "building2.3ds", 2
position object 2, 25,0,70
`and so on
return
But all-in all, we're pretty much at stage two. I'd rather not shell out every detail on this forum, so i'll buy a web domain for the game today and point it to my server, I guess I'll have a friend (or myself) build a small web page for us to chat on and post stuff about the game or i'll make a small chat program (i'll probably go with the website lol, much easier). But we need a way to correspond outside of this forum
so i'll get to work on that riiiiiiiiight now.
P.S. As far as what you can do right now, just keep learning the code as you were, check the *codebase*, the code snippets in the forums, and while in dark basic press f11 and use the help file (they have examples in there). Just learn up on that stuff so in a few days, when I have the site up, we can start theorizing on how to make the game work. Later!
Hack the GIBSON!!! Hahaha What a corny movie!! But it was the Shiznitobam Snip Snap Sack..What did I just say?