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Work in Progress / :: Alien Invasion :: Playable Demo ::

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Pricey
21
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Joined: 22nd Feb 2003
Location:
Posted: 24th Aug 2004 20:48 Edited at: 25th Aug 2004 21:34
Hi, Everybody!

After spending the whole morning slaving over a laptop, I give to you... A playable demo of Alien Invasion. My new DBPro FPS.

Controls: Its a standard FPS job. Up and down arrow keys to move back and forth. Mouse look. Numbers 1 - 4 change weapons. Click to fire!

Please give me your frame rates as I am slightly unsure about how this will run on some slower pcs.

Its my first DBPro game (I am a DBC programmer). Please tell me what you think.

Oh, yeah and the music's by Jeku

http://johnsgames.dbspot.com/AlienInvasionDemo2.zip






Enjoy!

Zokomoko
21
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Joined: 23rd Nov 2002
Location:
Posted: 24th Aug 2004 21:13
Very good job ! I like the whole enviroment, the doors are cool.
My fps is 66.

1.7GHZ,Nvidia geoforce 3,256 ram.
Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 24th Aug 2004 21:22
IS cool. I hope you add an option to speed up the mouse sensitivity though

Pricey
21
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Joined: 22nd Feb 2003
Location:
Posted: 24th Aug 2004 22:02
Will Do! Thanks Everyone!

Mind Storm 101
21
Years of Service
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Joined: 1st Dec 2002
Location: Excaping the Gates of Heaven
Posted: 25th Aug 2004 03:51 Edited at: 25th Aug 2004 03:51
Very nice! Remindes me of the first DOOM! Some things I thought would be included:

Strafing: Whats an FPS if you can't Strafe?
Recoil and Mussle Flashes: Got to be able to tell when your shooting
A Crosshair: Self-Explainitory
Enemies: Stuff that bleeds!

The doors REALY reminded me of DOOM, good job! I would play it some more but theres nothing to kill

"Think what you like, You'll all be mine in the end."

[href]www.DotBinary.dbspot.com[/href]
PiratSS
21
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Joined: 18th Oct 2002
Location:
Posted: 25th Aug 2004 04:01
Nice engine. i got 60fps constant on XPert 2000(32mb sdr). You just need to make everything that Mind Storm 101 said ^^

Peter H
20
Years of Service
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 25th Aug 2004 05:39
it gave me a "could not find file" error when i tried the tutorial

but the game worked...

BTW where did you get that sound for opening and closing doors? because it sounds exactly like the sound in "jedi knight darkforces II"

"We make the worst games in the universe."
The dude guy
19
Years of Service
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Joined: 3rd Aug 2004
Location: In the streets of sasatuin
Posted: 25th Aug 2004 11:04
Could you post a screenie? Thanx.

Andrew Tamalunas
Pricey
21
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Joined: 22nd Feb 2003
Location:
Posted: 27th Aug 2004 06:02
Mind Storm 101
21
Years of Service
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Joined: 1st Dec 2002
Location: Excaping the Gates of Heaven
Posted: 27th Aug 2004 06:28
I c improvements! RE-DLing

"Think what you like, You'll all be mine in the end."

www.DotBinary.dbspot.com
Manticore Night
20
Years of Service
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Joined: 23rd Oct 2003
Location: Ouinnipeg
Posted: 27th Aug 2004 07:11
Those door sound JUST like the DOOM ones.

It's amazing how much TV has raised us. (Bart Simpson)
walaber
20
Years of Service
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 27th Aug 2004 09:42
I think I played the old demo (no enemies/guns), but it was very smooth, the doors worked great!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Pricey
21
Years of Service
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Joined: 22nd Feb 2003
Location:
Posted: 27th Aug 2004 20:29
There are no improvments in that demo. They are just screenshots of my progress since the demo

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