Hehe, yeah now that you mention it, it does look like the Max Payne subway (ah the memories come flooding back...). Hmm, well I'm not too fussed about poly count, makes little difference since I'm not going to use this in any game/application. I'd settle for cube (or rectangular prism I should say) columns if I was using it for a game. I've still got heaps of work to do on it too. The overall look is too blocky. If any of you think that I could add something that would look nice into the picture I'm all ears.
Thanks for the reply,
Sina.
"Maybe if you ain't so good, I ain't so bad."--Tony Manero to Stephanie (Karen Lynn Gorney)