Hi, The simplest way to describe my problem is step by step, so here goes :
- I drag a cube primitive onto the canvas.
- From the "gems" materials that come with 3DC, I select the green sphere.
- I select "red" as color for the material and use the fill tool on the cube, then I save.
- I export the cube as ".X" and load the object into DB with "load object".
Result : the cube shows the texture in its original color (greenish). But in DXSDK mesh viewer it looks fine. I cannot seem to apply any color to the texture... I am probably doing something fundamentally wrong.
maybe this explanation helps...
Joris Van den Dries