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Newcomers DBPro Corner / 3d availability expressions

Author
Message
matt rochon
21
Years of Service
User Offline
Joined: 15th Mar 2003
Location: Canada
Posted: 27th Aug 2004 10:45
does anyone have a list of the dependencies of specific 3d hardware effects such as bump mapping and pixel shading

the problem im having is i want to use several effects in my game but im not sure what to check for to make sure they will work...

did i even explain this enough?
Sparda
20
Years of Service
User Offline
Joined: 13th Jan 2004
Location: Pacifica
Posted: 27th Aug 2004 23:37
Yes there are commands to test for your gfx card's capabilities. Look under the Availability commands in Basic 3d.


matt rochon
21
Years of Service
User Offline
Joined: 15th Mar 2003
Location: Canada
Posted: 28th Aug 2004 02:26
wow that wasnt my question at all

im asking if anyone knows what the different effects require

like i know that to use ghost matrix i need ALPHABLENDING AVAILABLE()

im wondering what the dependencies of other commands are

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