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Newcomers DBPro Corner / my skinned onbject comes out black. how come?

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DLS
20
Years of Service
User Offline
Joined: 6th Jul 2004
Location: Wet And Windy Britain
Posted: 28th Aug 2004 21:45
hello again

I've just test skinned my uv maped object. now heres the problem.

when i load my object in DBpro (.x file) my object comes out all black. i've even tried to use the texture object command and it ain't helped one bit.

i don't know what could be wrong with it. any ideas.

btw its been exported from 3d max using the panda exporter.

(just upgraded) system specs: AMD XP 3000+, 512Mb DDR333, nvidia ge-force FX 5600 128MB, 1x8Gb & 1x40Gb HHD, 52x CD drive, DVD+RW 4x, Sound Blaster 128.... all in a Nokia 8310 case :0D
Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 28th Aug 2004 23:56
Are the lighting normals missing? Try setting the set object ambient and set object light commands to 0 for that object.

DLS
20
Years of Service
User Offline
Joined: 6th Jul 2004
Location: Wet And Windy Britain
Posted: 29th Aug 2004 05:18
i've no idea.

i'll give it a try

cheers

(just upgraded) system specs: AMD XP 3000+, 512Mb DDR333, nvidia ge-force FX 5600 128MB, 1x8Gb & 1x40Gb HHD, 52x CD drive, DVD+RW 4x, Sound Blaster 128.... all in a Nokia 8310 case :0D
DLS
20
Years of Service
User Offline
Joined: 6th Jul 2004
Location: Wet And Windy Britain
Posted: 29th Aug 2004 05:27
i've tried what you've said and its still black. its as if the texture isn't being places on the model.

it all looks fine in 3d max but not when its been exported.

my code runs fine for non textured models, but now that i textured it i get just a black colouring

any1 else got any solutions?

(just upgraded) system specs: AMD XP 3000+, 512Mb DDR333, nvidia ge-force FX 5600 128MB, 1x8Gb & 1x40Gb HHD, 52x CD drive, DVD+RW 4x, Sound Blaster 128.... all in a Nokia 8310 case :0D
Sir Spaghetti Code
20
Years of Service
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Joined: 12th Jul 2004
Location: Just left of Hell
Posted: 29th Aug 2004 05:53
I think I know what is going on. I had this same problem. Make sure you have the .dds file in the same folder as your project.

Say, for example, I want to load a Knight into my project. I need to have the "H-Kight-Idle.x" file in my project, as well as the "Kight.dds" file. The .dds contains the texture of the model. Try that. I hope that works!

"I attribute the quarrelsome nature of the Middle Ages young men entirely to the want of the soothing weed."
-Jerome K. Jerome(1859-1927),Writer
DLS
20
Years of Service
User Offline
Joined: 6th Jul 2004
Location: Wet And Windy Britain
Posted: 29th Aug 2004 06:35
i'm totaly new to teturing.

whats the dds file and where can i find it?

(just upgraded) system specs: AMD XP 3000+, 512Mb DDR333, nvidia ge-force FX 5600 128MB, 1x8Gb & 1x40Gb HHD, 52x CD drive, DVD+RW 4x, Sound Blaster 128.... all in a Nokia 8310 case :0D
Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 29th Aug 2004 06:42 Edited at: 29th Aug 2004 06:47
.dds is a texture format. You may have .bmp or .jpg. You still need to make sure the texture(s) are in the same folder as the model. But if my textures are missing my models show up white with set object ambient and light to 0.
[edit] set normalization on command may help. If not, if you could post the model or email it too me. I'll see what I can find. Good luck.

DLS
20
Years of Service
User Offline
Joined: 6th Jul 2004
Location: Wet And Windy Britain
Posted: 29th Aug 2004 07:04
i'll try the normalisation thing as u say.

the texture is a BMP and it is in the same file as the .x file

if i have no luck with it then i'll send u both 3ds and x file along with the texture for it.

bare in mind the texture ain't finnished yet. i just want it to show up so i can see how it looks in the game so far.

(just upgraded) system specs: AMD XP 3000+, 512Mb DDR333, nvidia ge-force FX 5600 128MB, 1x8Gb & 1x40Gb HHD, 52x CD drive, DVD+RW 4x, Sound Blaster 128.... all in a Nokia 8310 case :0D
DLS
20
Years of Service
User Offline
Joined: 6th Jul 2004
Location: Wet And Windy Britain
Posted: 29th Aug 2004 09:31
i figured it out. i forgot to export the mapping co-ordinates

oops

anyway Lost in Thought u can keep the model i sent i. maybe u can texture it better or summat.

(just upgraded) system specs: AMD XP 3000+, 512Mb DDR333, nvidia ge-force FX 5600 128MB, 1x8Gb & 1x40Gb HHD, 52x CD drive, DVD+RW 4x, Sound Blaster 128.... all in a Nokia 8310 case :0D
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 29th Aug 2004 10:48 Edited at: 29th Aug 2004 10:50
Cool man. Glad you got it working.
[edit] I never got the email anyway. Must have been a sending error. Or I would have come back on here sooner.

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