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DarkBASIC Professional Discussion / Having Fun With New Terrain!

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The Wendigo
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Joined: 13th Sep 2002
Location: A hole near the base of a tree in the US
Posted: 30th Aug 2004 19:20
Hey folks,
Just been playing around with the new terrain commands and thought I would post. Yes I'm gloating my joy, but I would seriously like to see what other people have been doing with the new terrain commands

Click this for my screenshot:
http://www.geocities.com/djpeterson83/images/Height1.jpg

Everyone else who's been playing like I have, give a post with a screen so the world can see!

Current Projects: Game Spawn 85%, mini BSP maker 50%, Height Mapper with many features 75%, Space Tactical (Like BC300AD) 15%.
Doom weaver
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Posted: 30th Aug 2004 21:55
beautiful!
The Wendigo
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Location: A hole near the base of a tree in the US
Posted: 31st Aug 2004 08:28
Thanks! I hope to see other peoples terrains too!

Current Projects: Verious things right now. Lots of utils for game making. Hopefully something solid soon.

http://www.geocities.com/djpeterson83
Mystyk
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Posted: 31st Aug 2004 09:32
I'm really new to DBP - new terrain commands? Please explain!
Ian T
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Posted: 1st Sep 2004 01:37
Looks good . You might want to try grass on it...

David T
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Posted: 1st Sep 2004 01:40
@Mystyk: See sticky in the board

@Wendigo:

Looks great! It's amazing what a simple skybox can do to a scene

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
teh game wiz
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Posted: 1st Sep 2004 05:24
BatVink
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Location: Gods own County, UK
Posted: 1st Sep 2004 07:30
Nice terrains! I like the mud track with the tyre marks...Is that just hard work or do you have a nice tool?

BatVink
http://biglaugh.co.uk/catalog AMD 3000+ Barton, 512Mb Ram, 120 Gig Drive space, GeForce 5200 FX 128 Mb, Asus A7N8X Mobo.
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David T
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Posted: 1st Sep 2004 08:02
He has far cry

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
The Wendigo
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Posted: 1st Sep 2004 14:26
My gosh! That is awesome game wiz! Yeah with the tire tracks. How'd you do that? Did you just put it in the main texture or did you find a hidden way to use more than one detail map?!

Also, Nice grass and I can't help but say - "WHERE'D YOU GET THAT TREE!" My trees suck! That one is awesome.

@Mouse:
About the grass and stuff, I've been working on a level designer in VB6 that allows simple placement of objects. It does it sorta in a vector-like method, so I called it Vector World Editor. It functions kinda like Cartography shop only more primitive and aimed in a slightly different direction (it's like the entity editor in it). Anyways, I didn't add any trees or grass or rocks until I finished it. I added some stuff to it including a LOD model. I'm going to have a crap load of objects going in there soon! Already got a forrest. Maybe I'll post a screen soon!

Current Projects: Verious things right now. Lots of utils for game making. Hopefully something solid soon.

http://www.geocities.com/djpeterson83
The Wendigo
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Posted: 1st Sep 2004 14:27
Oops, forgot I already had trees in my pic, LOL. Those were just me screwing around with the RND() command .

Current Projects: Verious things right now. Lots of utils for game making. Hopefully something solid soon.

http://www.geocities.com/djpeterson83
David T
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Posted: 1st Sep 2004 20:13
Weindigo, if you want grass check out Stevie's topic on the subject (could be on page 2 now). I posted some code that gives really nice grass.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
teh game wiz
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Posted: 2nd Sep 2004 01:01 Edited at: 2nd Sep 2004 01:04
if you want to create realy good looking terrains, then the cry sandbox(part of farcry) is realy good for making them. you can wonder around the world and make on-the-fly changes to the heightmap(textures can take a while to generate depending on size).

only thing that i dont like is that you cant import the vegatation(like trees and grass) so your have to do it your self in dbp.

McChief
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Posted: 2nd Sep 2004 06:41
Game Wiz,

Are you saying you can make a landscape in the Sandbox Editor and then somehow export/import that into DBPro??? If

If so, that's awesome! I have it, and have made some stuff for Far Cry. My question is, how do you export and then import the landscape files into DBPro??? Would you mind doing a quick tutorial for that? Thank you for the suggestion.
teh game wiz
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Posted: 2nd Sep 2004 07:45
its quite easy.

once you loaded/made the landscape goto the heightmap edtor and select file-> export heightmap. save this in a directory

next goto the lighting editor adjust the settings and make sure object shadows are turned of(it only exports the landscape) then click on large preview, select a good size(i use 4096x4096) and save that in the same directory as the heightmap.

remember you have to rotate the texture by 90 degrees for a reason i dont know.

i might make a tutorial with pictures, but that should be enough.

The Wendigo
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Posted: 2nd Sep 2004 10:46
sweet, game wiz. I'm now wishing I had FarCry. Been thinking about getting it and I've played the demo. Very nice looking game.

As far as grass goes, I've created my own field system which creates tall grass, rocks, plants, bushes, weeds, pretty much you name it it will create it. It simply uses an entity called "Field" stored in the Vector World file. The properties for it are Mesh, Texture, Density, and Style. Style simply makes it look at you if it is kept at zero (for bushes). Turn it to one if you want rocks.

I'm planning on posting Vector World in the near enough future on my site, but it still has some bugs. Moreover, importing to DBP is a little bit of a pain, but functional. I just have a few more bugs to squash and maybe some new features to add.

http://www.geocities.com/djpeterson83/images/Height2.jpg -- New with trees and rocks

Current Projects: Verious things right now. Lots of utils for game making. Hopefully something solid soon.

http://www.geocities.com/djpeterson83
McChief
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Posted: 2nd Sep 2004 13:01
Game Wiz,

Thanks a ton! I'm going to try it out right now and see if I can do it. I really appreciate you sharing that; I think the Sandbox Editor is awesome. You can really make some great stuff with it. If you do indeed make a tutorial, I think it would be most appreciated by us rookies!

Wendigo,

I would recommend Far Cry. Lots of fun and the Sandbox Editor alone, is worth it. It's probably the most powerful landscape generator I've seen. Fast and flexible. Have fun!
McChief
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Posted: 2nd Sep 2004 17:26
Wow, that is awesome! I was able to import a map I made in the Sandbox Editor. Thanks again Game Wiz for showing me how.

It took me a while, because tonight is my first real attempt at making anything with DBPro, but once I figured it out, it was pretty simple.

Now I just need to brush up on my Sandbox skills...
BatVink
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Posted: 2nd Sep 2004 19:27
Wendigo, how do you do your reflections?

BatVink
http://biglaugh.co.uk/catalog AMD 3000+ Barton, 512Mb Ram, 120 Gig Drive space, GeForce 5200 FX 128 Mb, Asus A7N8X Mobo.
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The Wendigo
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Posted: 9th Sep 2004 17:43
(Sorry for the long-time reply)
My reflections? There are two ways

The first way is a snap but a HUGE drain on performance, and that of course would be SET REFLECTION SHADING ON oWater. This is by far the best looking method, but as many of you know is sometimes unfeasable. Which brings me to number 2!

My second way is a complete fake, but looks OK if you don't mind a few anomolies, and it only reflects the skybox. The biggest factor in this method is SPEEEEEEED! I simply use SET CUBE MAPPING ON. Simple as it is one command, however, not THAT simple. First parameter is the OBJECT NUMBER, and then the next SIX PARAMETERS after it are textures for each side of a cube. Don't ask which side goes to what, cuz I guess-and-check and eventually get lucky in the end.

Also, I do my skyboxes, now, with Method 2. The reason for this is simple: If I load a skybox.x file AND do my faked reflectancy, then I'm using 2X as much texture space than if I simply make a cube and use the same textures for both the skybox and the water reflectancy. It also saves a little on distribution size as DB creates cubes in runtime (less things to include for distribution).

And for the rest of you, I give you... Purple:
http://www.geocities.com/djpeterson83/images/Purple1.jpg
(Redo of an old 3D program I found waaaaaay back when made in Virtual Reality Studio). Whish I could show off the skybox more! It's one of my best! It's actually a (heavily) modified picture I took of a sunset in my backyard one day!

Current Projects: Verious things right now. Lots of utils for game making. Hopefully something solid soon.

http://www.geocities.com/djpeterson83

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