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Work in Progress / RPG Creator...

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Izzy545
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Joined: 18th Feb 2004
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Posted: 31st Aug 2004 02:56
I'll probably get flamed for this, because most people will tell me it'll never get finished, lol, and it might not, but I'm working on this...

It's an RPG creator made in darkbasic! I have a basic map editor done that loads in tilesets, it has a blocking editor, you set it to block editing mode and wherever you left click becomes a blocking tile, i.e. the player can't move through it.

I have the trigger coding done somewhat... Okay, so all you can do now is move the player around, but it's something right? Here's a sample of the code and what it does:

6
Text:
You trip and fall.
Code:
MoveUp
MoveRight
MoveDown
MoveLeft

What that does is tell Darkbasic there is 6 lines in this file, then it tells it the next line is text, it will then print that line of text. Code: Tells Darkbasic that the next lines are code, and then each line is read into Darkbasic and the appropriate code is run.

That's all I have done now, I'm going to work on making some more of the tools, like a sprite editor, an NPC conversation editor, things like that... I could put up some screens if you'd like, but it doesn't look very good right now.
Peter H
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Posted: 31st Aug 2004 03:03 Edited at: 31st Aug 2004 03:04
cool

i don't think a 2D RPG creator is impossible...it'll be hard though...

(a 3D one isn't impossible either...but it's alot harder

"We make the worst games in the universe."
Izzy545
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Posted: 31st Aug 2004 03:08
Yea, I don't think I could even begin to write a 3D one, hehe. I know it's going to be hard, but I think I can handle it.
Izzy545
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Posted: 31st Aug 2004 04:07
Update 8/30/04: Okay, you can link levels together now.

I have it set up now so that you make a basic world file, which tells you the starting level, player image, monster images, item images, and npc images, then loads all those in. It then loads the starting level file which contains the Tile bitmap, map file, map blocking file, map exits file, and the player x and y. The exits file has how many exits there are in the map, where they are, and where they link to.

I know, a bit confusing right now, but it'll all be put into editors so you won't even have to see all this behind the scenes stuff. I made the map editor better by allowing you to save it under whatever file name you like... Next I need to allow you to load in the maps and then edit those if you like, and also allow you to put exits in on the map editor.
Izzy545
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Posted: 31st Aug 2004 06:19
Okay, after putting in multiplayer capabilities(Very basic ones, you can move around and see eachother moving, that's about it, and different maps doesn't mean a thing yet) I got caught up doing graphics and stuff, so now I have a basic tileset for myself, just so that the game looks nicer while I'm testing it... Still gotta put in the map loader in the map editor so I can edit my map as I add tiles.
Peter H
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Posted: 31st Aug 2004 07:15
you work fast...

"We make the worst games in the universe."
Izzy545
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Posted: 31st Aug 2004 07:19
haha, it's because I have tons of time on my hands. You can now load maps in my map editor.
Izzy545
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Posted: 31st Aug 2004 09:52
Okay, I added in a really simple chat system... The players can now talk to each other. It's not perfect yet, but it works.

Next thing: An enemy.
TravisP
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Posted: 31st Aug 2004 10:45
I wanna see screen shots

Good thing everyone here is a figment of my imagination.

Izzy545
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Posted: 31st Aug 2004 11:58
Okay, here are some screenshots.



Here's a picture of it in game...



And a picture of the current map editor.
TravisP
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Posted: 31st Aug 2004 11:59
nice

Good thing everyone here is a figment of my imagination.

Powersoft
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Location: United Kingdom
Posted: 31st Aug 2004 16:46
dbc


Scorched Turf --> Project Thread
Arkheii
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Location: QC, Philippines
Posted: 31st Aug 2004 17:13
Looks nice! If you can make it flexible, then that'd be nice.

TravisP
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Posted: 31st Aug 2004 17:33 Edited at: 31st Aug 2004 17:33
If it were in DBP you could use new 2D Pack (when it comes out)

Also have 2-3 difficulty *most makers have them RPG maker 2(Ps2)
3d game creator(wich was made in DB)

Good thing everyone here is a figment of my imagination.

Freddix
AGK Developer
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Location: France
Posted: 31st Aug 2004 20:02 Edited at: 31st Aug 2004 20:03
@Izzy545 : your project is interesting and I think you should take care of RPGMaker XP to find ideas from it
it's here : http://www.phylomortis.com/html/rmxp1.html

@Peter_H:
For 3D RPG , take car of X-Quad Editor because it handle RPG mode with speechs, chat window, quests, Magical items and more . . .
I think, it's not hard but will take many many times to develop ...

Izzy545
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Posted: 31st Aug 2004 22:40
@Powersoft: Yep, DBC. I don't have enough money to get DBP yet.

@Arkheii: Thanks! I hope for it to be very flexible.

@7RAVI5: What do you mean by difficulty? Difficulty in making it? Like you can make it with or without coding or what?

@Freddix: Thanks for the link! I'll take a look at that, I'm sure it will be helpful.

My next task is most likely going to be putting this inside a VB Window. It'll make it much easier to make the editor look nice. Only problem is, as far as I know, you can only do this with DBPro, but I'll look into it.
Freddix
AGK Developer
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Posted: 31st Aug 2004 22:56 Edited at: 31st Aug 2004 22:57
you can use Windowed mode in DBC.
but you can't really use TPC plugin from dbpro like BlueIDE ( maybe using DLL calls ... don't know )
If you want, you can try to use my Magic-Windows system that is a GUI I developped for 3DMapEditor and, that Gui ( Magic-Windows ) is Freeware
( just click on "Web" link under my post if you wanna try it )

Izzy545
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Posted: 31st Aug 2004 22:59
Ooh, looks promising! Thank you!
TravisP
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Posted: 31st Aug 2004 23:26
yea i mean diffculty in making like have it so if someone wanted easy you could take out some coding make commands or sumthin that are less flexible but easyier for user to use

Good thing everyone here is a figment of my imagination.

Izzy545
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Posted: 1st Sep 2004 04:01 Edited at: 1st Sep 2004 04:03
Hey, Freddix? Why is it when I run the following code:

EDIT: NM, I didn't have the tiles folder in my game folder
Izzy545
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Posted: 1st Sep 2004 04:08
I'd have to rewrite much of my map editor to implement this, and I do want to implement this when I finally get around to making a nice looking RPG maker, but right now I just want functionality, so I'll do that later.
Cian Rice
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Posted: 1st Sep 2004 06:42
10290, that's the price for RPG Maker XP(yen). anyone know how much that would be in dollars? Cuz I'd find some way to own it legally, cuz it looks very impressive, but so does yours Izzy, can't wait to see the final product.

Got anime?I do.
Freddix
AGK Developer
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Posted: 1st Sep 2004 08:44
RpgMaker XP cost 109$

Cian Rice
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Posted: 1st Sep 2004 08:56
Thanks

Got anime?I do.
Izzy545
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Posted: 2nd Sep 2004 01:23
Sorry I haven't updated for a while, I've been rather busy and haven't gotten a chance to settle down and do enough coding to merit an update. Hopefully I'll be able to soon.

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