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Newcomers DBPro Corner / why is my textured object looking flat and lifeless??

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DLS
20
Years of Service
User Offline
Joined: 6th Jul 2004
Location: Wet And Windy Britain
Posted: 31st Aug 2004 03:40
hello again

i don't know whats going on but my 3d object now looks lifeless since i textured it.

b4 i did texture it, it was a grey-white colour and u could see where the light was comming from.

now it looks like a badly coloured cartoon..lol

do i need to add a light to the game aswell as having the one that is part of the world?

chears

(just upgraded) system specs: AMD XP 3000+, 512Mb DDR333, nvidia ge-force FX 5600 128MB, 1x8Gb & 1x40Gb HHD, 52x CD drive, DVD+RW 4x, Sound Blaster 128.... all in a Nokia 8310 case :0D
eat much pie
20
Years of Service
User Offline
Joined: 9th Apr 2004
Location: Within the mind of a lowly mortal...
Posted: 31st Aug 2004 18:42
There are many things to do to make objects look better. You could try using shaders (see this thread for more info and downloads: http://forum.thegamecreators.com/?m=forum_view&b=1&t=28992&p=0)

You can apply bumpmapping, normal mapping, etc... to get better objects.

Could you post a picture please?

Hope that helps!


[href]Checkpoint Router[/href]: My AI Routing Program
Sam Wright
DLS
20
Years of Service
User Offline
Joined: 6th Jul 2004
Location: Wet And Windy Britain
Posted: 1st Sep 2004 05:45
well i tried shaders. no effect on the brightness.

its just too dark for my liking. the world light don't effect it for some reason

(just upgraded) system specs: AMD XP 3000+, 512Mb DDR333, nvidia ge-force FX 5600 128MB, 1x8Gb & 1x40Gb HHD, 52x CD drive, DVD+RW 4x, Sound Blaster 128.... all in a Nokia 8310 case :0D
Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 1st Sep 2004 10:46
set object specular and such?

harggood
21
Years of Service
User Offline
Joined: 9th Apr 2003
Location: the forest
Posted: 2nd Sep 2004 02:58
Maybe this would help:
"set normalization on"

Awfuldark Forest
DLS
20
Years of Service
User Offline
Joined: 6th Jul 2004
Location: Wet And Windy Britain
Posted: 2nd Sep 2004 04:50
Quote: "Maybe this would help:
"set normalization on""


tried it. nothing worked.

@Emperor Baal

i'll try your sugestion

(just upgraded) system specs: AMD XP 3000+, 512Mb DDR333, nvidia ge-force FX 5600 128MB, 1x8Gb & 1x40Gb HHD, 52x CD drive, DVD+RW 4x, Sound Blaster 128.... all in a Nokia 8310 case :0D
Dodo
20
Years of Service
User Offline
Joined: 8th Aug 2004
Location: eating lunch
Posted: 2nd Sep 2004 05:06
@DLS what setting is your ambient light on? try setting it higher, say 75 or so. you could always make the game darker later by using fog
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 2nd Sep 2004 05:14
Have you tried this?


SET OBJECT LIGHT
This command will set the light state of the specified object. Setting the light to one will ensure the object is affected by any lights in the 3D scene. If the object uses diffuse based colour, deactivating the light source will also deactivate the ability of the object to show its colour as it uses the light to calculate the diffuse result.

SYNTAX
SET OBJECT LIGHT Object Number, Flag

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
DLS
20
Years of Service
User Offline
Joined: 6th Jul 2004
Location: Wet And Windy Britain
Posted: 2nd Sep 2004 08:16 Edited at: 2nd Sep 2004 08:16
@zircher

i tired the set object light code. Asolutly nothing happened.

@ Dodo

chears mate. sorted

its improved everything, and to be honest my ship looks like summat out of a cartoon strip now. prety much how i wanted it.

*Raises a glass to Dodo*

(just upgraded) system specs: AMD XP 3000+, 512Mb DDR333, nvidia ge-force FX 5600 128MB, 1x8Gb & 1x40Gb HHD, 52x CD drive, DVD+RW 4x, Sound Blaster 128.... all in a Nokia 8310 case :0D

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