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Work in Progress / TankWar - dev. name for Scorched Earth remake

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skovron
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Posted: 4th Sep 2004 01:55 Edited at: 15th Sep 2004 18:25
TankWar

by skovron


I'm working on a game based on scorched the earth for the TGC compo.

TODO LIST:

- Finish GUI
- Finish HUD
- Better physics
- AI
- Game State Machine
- Make world wrapable (not sure)
- Make other models
- Fix few little bugs

SCREENS:

http://www.mskovron.webpark.pl/screens/image02.jpg
http://www.mskovron.webpark.pl/screens/image07.jpg
http://www.mskovron.webpark.pl/screens/image11.jpg

terrain deform:
http://www.mskovron.webpark.pl/screens/image13.jpg
http://www.mskovron.webpark.pl/screens/image17.jpg

Thanks for any comments.
Peter H
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Posted: 4th Sep 2004 02:22
nice! but try to make the terrain a little less "flat"

i know you have hills but the part that isn't hilly is just flat...

"We make the worst games in the universe."
Skeletor
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Posted: 4th Sep 2004 02:37 Edited at: 4th Sep 2004 02:41
That looks great. You should just get some better grass tiles.


http://www.angelfire.com/games5/db_games/
dark coder
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Posted: 4th Sep 2004 09:00
all i see is a series of red X`s


skovron
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Posted: 4th Sep 2004 17:30
Peter_H - I agree that some places are flat. For now I'm using original heightmaps from Ground Control and I don't want to change them.
But I must play with terrain scales

Skeletor - The grass looks really great, its 512x512 texture but due to some operation (blending with other textures in my terrain texture generator) their size drops to about 32x32 pixels. Also my blending routines work not very well (I must fix it soon) and it generates this textures that they are bright in one corner and dark in another and very pixelized. Note also that there is turned off linear interplation od textures on first few screens

dark coder - Sorry for that, didn't really know that there is such transfer limit on this server. I'll try to put this screens somewhere else

Thanks for your posts
dark coder
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Posted: 4th Sep 2004 23:10
ok they work now, and yes looks very nice

as you say the tiles dont tile very well but that will get fixed soon i hope, i think you should make it so it only tells you where the enemy is if youc an see it else youd end up shooting the ground.

good progress cant wait to play it, when you release it


Skeletor
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Posted: 4th Sep 2004 23:29 Edited at: 4th Sep 2004 23:30
There not Seamless textures are they? I was refering to the grass in Pic 3 also... Others pics look really really great.


http://www.angelfire.com/games5/db_games/
skovron
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Posted: 4th Sep 2004 23:43 Edited at: 4th Sep 2004 23:44
Ofcourse it only shows enemy position for debug process and it should work as you've described it dark coder

The original 512x512 textures are seamless (check this one http://www.mskovron.webpark.pl/screens/grass.jpg),
but my functions witch blends ground textures together works badly for now. It will be fixed soon
skovron
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Posted: 11th Sep 2004 23:24
A little update.
Nothing special on screens but nice progress when one talk about coding.

- I've rewritten some modules from the begining.
- GUI system is almost ready (problems with positioning items on the screen and with those more complicated such as Lists)
- I've started coding HUD

- Trying to make wrapable world so when You leave visible world then
You appear on the other side but not sure if its worth to complicate
many things just to wrap players

4 more screens:
http://www.mskovron.webpark.pl/screens/Scr21.jpg
http://www.mskovron.webpark.pl/screens/Scr22.jpg
http://www.mskovron.webpark.pl/screens/Scr23.jpg
http://www.mskovron.webpark.pl/screens/Scr24.jpg

Soon maybe I'll show you a little demo
Balid
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Posted: 13th Sep 2004 13:31
Lookin' good.

Peter H
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Posted: 13th Sep 2004 22:58
can't wait to play this and all the other scorched earth re-makes...including my own

"We make the worst games in the universe."

Skeletor
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Posted: 14th Sep 2004 00:05
That looks totally awesome... keep it up and like Peter_H said

Quote: "can't wait to play this and all the other scorched earth re-makes...including my own"



http://www.angelfire.com/games5/db_games/
skovron
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Posted: 15th Sep 2004 03:49
Thanks
I'll try to release some demo as soon as possible
but curently I'm far away from my home so you have to
wait few days.
skovron
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Posted: 15th Sep 2004 19:53
Well as I said, now for few days I have no possibility to code
so all I can do is think what more do with this project and how.
I was just thinking does my project differs from original Scorched Earth
too much? Currently it's not turn-based and all action is in real time.
Is it good or not?
I wonder if I could improve it by giving to the players 2 game modes:
CLASSIC and BATTLE

CLASSIC would be turn-based game where the players one by one move their
tanks and then they set weapon, angles and power and shoot

BATTLE would be real-time game where the players drive their tanks and shoot bullets all over the destructable terrain trying to hit
their enemies

What do You think about this?

(Consider that it's just a though. I'm not sure if I'll have enough
time to code two game modes)
Nicholas Thompson
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Posted: 15th Sep 2004 20:36
Not wanting to be pessemistic - but at what point does a game become too far from the scope of "Scorched Earth". The origional was effectively a 2D game and I know DB is a 3D language - but is a fully 3D version of S.E. valid?

Like I said - not putting down what you've done, I'm actually VERY impressed as it looks superb.. I'm just checking so that if it is not allowed you dont waste days on development..

Nick
Cian Rice
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Posted: 15th Sep 2004 20:53
It looks great! Only thing is the trees, their godawful, they bring the atomosphere of your game down.

Got anime?I do.
Skeletor
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Posted: 15th Sep 2004 23:13
@ Nicholas Thompson

Read the Comp rules, 3d is allowed.


http://www.angelfire.com/games5/db_games/
Peter H
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Posted: 16th Sep 2004 00:24 Edited at: 16th Sep 2004 00:24
yeah in fact they encourage improvements to the original game...

"We make the worst games in the universe."

Nicholas Thompson
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Posted: 16th Sep 2004 07:07
Cool - Like I said, wasn't trying to put anyone down.. Was just making sure it had been considered. I do need to read those though

Looking good though!
skovron
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Posted: 16th Sep 2004 23:45
Yes I knew 3D is allowed for Scorched remake.
But in 3D world You can still make turn-based game so I was
only wonder is it very bad that mine isn't?
Thanks for Your comments. I think I'll stick to this
what I've got now.
Nicholas Thompson
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Posted: 17th Sep 2004 15:22 Edited at: 14th Jan 2007 17:52
Turn based could be very interesting in 3D.. A nice camera flying routine between turns would be cool.. would give each player an idea of where to fire roughly...

I'm sticking to a 2D side scroller but using the 3D engine so I can have nice effects

I'm currently working on a deformable landscape.. I have a working model but not what I'm gonna use..

If you wanna use any of that for ur 3D landscape, feel free.. but can my name be inculded so its not considered plagarism Cheers


Nick

[center]
skovron
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Posted: 22nd Sep 2004 22:35
Sorry, I was very busy lately and yet I know that few next days I'll be too.
I wanted release a little demo but I decided to make big changes to core game module and now I'm rewriting it from scratch.

Still working on GUI and HUD. I'm rewriting code so it uses sprites instead of plains. It's almost finished but as I said I have no time currently

@ Anime Blood
The trees will be fixed. You're wright! They're awful (they were there only as placeholders to make an idea of how it would look like)

@ Nicholas Thompson
I'll take a look at Your Terrain Generator but I've got similar system to deform my terrains Thanks anyway
And I still think of turn based mode. As You said it would be interesting
Phaelax
DBPro Master
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Posted: 23rd Sep 2004 11:43
you need a better ground texture. the current one doesn't tile too well

"eureka" - Archimedes

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