Does anyone else have trouble using nuclear glory with the Advamced terrain commands? I have this code...
LOAD IMAGE "testtexture.BMP",1
load image "detail.tga",2
MAKE OBJECT TERRAIN 5
set terrain heightmap 5, "testheightmap.bmp"
set terrain scale 5, 100, 50, 100
set terrain split 5, 16
set terrain tiling 5, 4
set terrain light 5, 1, -0.25, 0, 1, 1, 0.78, 1
set terrain texture 5, 1, 2
build terrain 5
This loads a terrain and it works beautifully, I can walk through with ease. But as soon as I add this to it the compiler crashes
CollisionTypePro(5,TYPE_WORLD_OBJ)
I wonder if its just me or incompatability with Nuclear Glory and the advanced terrains? It should work because the terrains are just objects....
,
Any responses would be greatly appreciated. I have a feeling I'm doing something wrong cause I havn't seen other posts on it.