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Work in Progress / TML: Dialog system fully working - shot inside

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Digital Awakening
AGK Developer
21
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Joined: 27th Aug 2002
Location: Sweden
Posted: 28th Dec 2002 03:48
This is what I have been working on today (exept for the alpha backgrounds). It's fully working with word wrap. It reads all dialogs from a file and store them in an array. Then when I stand in a square with a dialog and click the dialog will start. This one has a reply from Pea-Guy that appears at the bottom of the screen when you click again. Clicking a 3rd time will turn off the dialog system and you can walk and look around again.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Brent_Seraphim
21
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Joined: 1st Dec 2002
Location: United States
Posted: 28th Dec 2002 04:06
Niffy!! could you perhaps devulge the mysteries of your "Homemade Word Wrap"?

And are you by any chance a fellow lightwave user?

"Laugh to scorn the power of man..."
Digital Awakening
AGK Developer
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Location: Sweden
Posted: 28th Dec 2002 04:11
Word wrap is when a string is devided into multiple lines while keeping the words intact instead of spliting them as it would if it changed line after a sertain width. It's like this box where you type in the message in this forum.

Yepp, I use LW. All models and renders you see here is made in LW, and so is the sky. The landscape is made in my own matrix editor.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Brent_Seraphim
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Posted: 28th Dec 2002 04:18
Lol, by 'mysteries' I was refering to a code snipplet, but no bother. Anywayz, I thought those skies were reminescent of SkyTracer2, turn on the Volumetric rendering and pump the cloud height up to about 300-500m's for a 'more fuller' cloud solution. It's not as pretty as Hypervoxels, but it gives the clouds a decrenable amount of volume.

Rock on

"Laugh to scorn the power of man..."
Digital Awakening
AGK Developer
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Location: Sweden
Posted: 28th Dec 2002 04:26
I belive in learning by figuring it out yourself. But I can give you some clues. Look at all those nice text commands that returns differnt things from strings. Learn them all and you can write all kinds of cool string handling stuff like word wrap. You won't learn them if I post the code for you.

I wanted this kind of sky, it looks kinda cartoonish and that's the whole idea. And yes, it's SkyTracer2 =)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Digital Awakening
AGK Developer
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Joined: 27th Aug 2002
Location: Sweden
Posted: 28th Dec 2002 04:29
It's only 16 lines btw =)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Digital Awakening
AGK Developer
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Joined: 27th Aug 2002
Location: Sweden
Posted: 28th Dec 2002 04:29
But can only handle 2 lines.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Digital Awakening
AGK Developer
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Location: Sweden
Posted: 28th Dec 2002 04:30
Ok, so it's 18 lines if I don't use any : =)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Digital Awakening
AGK Developer
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Location: Sweden
Posted: 28th Dec 2002 19:08
-!- UPDATE -!-

I have made new shots with better shadows. They are on my site now so you can compare them with these.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
rapscaLLion
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Joined: 29th Aug 2002
Location: Canada
Posted: 29th Dec 2002 04:27
Nice DG, your making great progress! Meanwhile I am recoding my editors and engine from scratch
Because od all my problems, all I have to show is one CG FMV
(It looks great, but no sound yet )

Anyway, good luck!

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Digital Awakening
AGK Developer
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Posted: 29th Dec 2002 14:14
Rap:
Yepp, making progress but I'm still way after getting this done by Jan 1st. Well, thanks and good luck to you too =)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
John H
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Location: Burlington, VT
Posted: 29th Dec 2002 21:14
So your "Word Wrap" makes it so your strings dont run across the page- and makes it so you dont have to do so much guess work?

If im right- I can see where that would be usefull Especially for the part of ET that im working on right now.

Looks great as always DG! If we had kudos- youd get some! lol !

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
Upcoming- MMOFPS- Paintball Game: HELP WANTED!
Http://halbrosproductions.netfirms.com
Digital Awakening
AGK Developer
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Posted: 29th Dec 2002 21:50
RPG:
I just write down what the character should say and the word wrap makes sure that the text stays inside the box and that the words stays whole.

To be exact it only makes sure that the first line stays inside the box, it's that simple at the moment =) It's all I need now. No need to over work things.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
black_mage
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Posted: 29th Dec 2002 22:05
nice work!
I like it!
wordwrap is really useful

MMORPG:help me and get $$
John H
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Posted: 30th Dec 2002 01:01
DG- Ya thats what I meant I saw some code how to do that somewhere..... (goes off looking)

lol- ill have to try that

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
Upcoming- MMOFPS- Paintball Game: HELP WANTED!
Http://halbrosproductions.netfirms.com
Digital Awakening
AGK Developer
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Posted: 30th Dec 2002 01:31
BM:
Thanks =)

RPG:
Hint: Use the left$() right$() and len() commands =)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
MrTAToad
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 30th Dec 2002 02:11
Will you be able to make it generic code (so everyone and their computer can use it) ?

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Digital Awakening
AGK Developer
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Posted: 30th Dec 2002 02:26
MTT:
I don't want to give you a complete code that you can use. I belive the best way to learn is to figure out things yourself, that's why I got as good as I'm now. It's really simple it took me about an hour to figure it out.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
MrTAToad
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Posted: 30th Dec 2002 03:00
Yes, I know its quite simple, but it does save time if a generic piece of code can be written to do this, so it can be used by many to reduce development time.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Digital Awakening
AGK Developer
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Posted: 30th Dec 2002 03:12
I don't have time to make one as I'm working on TML as hard as I can.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
MrTAToad
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Location: United Kingdom
Posted: 30th Dec 2002 06:06
Okay...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!

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