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Newcomers DBPro Corner / please help me

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gothboy 101
20
Years of Service
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Joined: 31st May 2004
Location: Watonga, ok, usa
Posted: 5th Sep 2004 01:05
man the part of the code where it does the choices well its not in color, please help, also how do you get a skybox from skymatter into youre matrix/map?


www.dragonseige.gpox.com
Physics coder
20
Years of Service
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Joined: 25th May 2004
Location: United States
Posted: 5th Sep 2004 08:42
i don't understand your first question: "man the part of the code where it does the choices well its not in color."

i understand the second question, but i don't have skymatter and don't know the answer to it.

-----------------------------------
To delete the bug, delete the code.
Specs: Sony VAIO Laptop, Windows XP, P4 2.8Ghz, 512MB RAM, ATI Radeon 64MB video memory, DBP Upgrade 5.3.
gothboy 101
20
Years of Service
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Joined: 31st May 2004
Location: Watonga, ok, usa
Posted: 5th Sep 2004 08:51
this part


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Dave J
Retired Moderator
21
Years of Service
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Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 5th Sep 2004 09:33
So you want the user to select from some various choices? Then shouldn't that be in a loop? At the moment the program basically runs through all of it once so it never gives the user a chance to make any choices.


"Computers are useless they can only give you answers."
Sir Spaghetti Code
20
Years of Service
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Joined: 12th Jul 2004
Location: Just left of Hell
Posted: 5th Sep 2004 11:40
Check out the tutorial for the SkyMATTER models here:http://skymatter.thegamecreators.com/?f=tutorial. I personally do not like the way that the skyboxes are done for SkyMATTER. I think it is too complex for the end result, and the downloadable tutorial is not a whole lot of help. I do like the .x sky spheres in DarkMATTEr, though! So easy to use!


"What is a game if not illusions stacked upon illusions?"
gothboy 101
20
Years of Service
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Joined: 31st May 2004
Location: Watonga, ok, usa
Posted: 5th Sep 2004 12:51
ok thank ya'll i understand now

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gothboy 101
20
Years of Service
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Joined: 31st May 2004
Location: Watonga, ok, usa
Posted: 6th Sep 2004 12:17
it still dont work (im sad )


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Sir Spaghetti Code
20
Years of Service
User Offline
Joined: 12th Jul 2004
Location: Just left of Hell
Posted: 6th Sep 2004 12:44
Unfortunetly, the tutorial on how to use SkyMATTER sky boxes is not very clear. It gives you a few examples and tells you the theory without actually telling you how to fully assemble it.
I suggest checking here: http://darkbasic.thegamecreators.com/?m=codebase_view&i=58809b5136f8cad36b1b6dc5a362ccaa That is a good section of the CodeBase that tells you hwo to make very simple skyspheres and skyboxes.

P.S.- Newbie Brogo would love your sig!


"What is a game if not illusions stacked upon illusions?"
gothboy 101
20
Years of Service
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Joined: 31st May 2004
Location: Watonga, ok, usa
Posted: 6th Sep 2004 13:14
thanks i understand but its the code that wont show


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