Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Tile based world editor

Author
Message
Pyro_guy
21
Years of Service
User Offline
Joined: 10th Oct 2003
Location: England
Posted: 11th Sep 2004 03:59
I am currently trying to build a tile based editor for a 2D RPG game. This editor should allow me to position tiles, save them in an array, and then to a file which can be loaded back into the editor or into my game.

http://forum.thegamecreators.com/?m=forum_view&t=5658&b=7

I was reading this old post, but I still dont understand how arrays work, and how I would use them in this specific situation. Could somebody please give me an example or comprehensive array tutorial?

Also, would it be better to make each tile an individual sprite, or use the paste sprite command? (my tiles are 32x32 pixels)

Screw the rules...what can i blow up?
Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 11th Sep 2004 04:42
my website has a array tutorial. It pretty much explains the basics.

Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 11th Sep 2004 19:44 Edited at: 11th Sep 2004 21:28
I'm actually just about to start writing a 2d tile based editor and engine.

Well here's the early stages of the engine. I was going to do the editor first, but I didn't feel like making menus.
http://forum.thegamecreators.com/?m=forum_view&t=38984&b=6

"eureka" - Archimedes

Login to post a reply

Server time is: 2024-11-27 09:50:47
Your offset time is: 2024-11-27 09:50:47