Changing to a jpg from a bmp will not increase your framerate because when you load it into the memory, it just takes the form of a bmp (to put it simply). It will take up the same memory. However, I would convert to jpg anyway to save hard drive space. Then you could make three detail levels by scaling the images down in your paint program and saving them. Load all three detail levels and texture your object with one depending on how close to the camera it is. Actually, you could just turn mipmapping on the object, it will create a mipmap, which will create different details for the texture and retexture automatically depending on the camera distance.
Good Luck
Xander Moser - Bolt Software - Firewall
